Vault
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If a creature fails an action test in combat against the character by 4 FP or more, the character gains a brief opportunity to exploit the opponent's mental lapse. During the next second, the character may spend 1 AP to make a Speech test (Psychology, Coercion or Cunning) in opposition to that creature. If the character is currently charching an action against this creature, spending this AP does not remove the charge of the charged action. If the character win the test, the target reaction cooldown is increased by 1 second if not null. This effect can only be attempted once per qualifying failed action test and only within the specified one-second window.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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This two handed tumbagium great hammer deals d12 Blunt damage, gives a bonus of +2 to the test and ignores 2 levels of resistance. This weapon is crowned with a massive Tumbagium head, its surface swirling with goldish light. When it strikes, the metal releases stored energy as a brief, resonant tremor, amplifying impact through vibration rather than brute force.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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This one handed tumbagium knuckles deals d4 Blunt damage, gives a bonus of +2 to the test and ignores 2 levels of resistance. This weapon consists of compact Tumbagium bands that warm slightly upon contact. The alloy transforms the wielder's momentum into subtle, controlled reverberations, making each hit feel firm and fluid rather than abrupt. NB: While wearing this, the character is not considered holding any weapon and so has a free hand.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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This one handed tumbagium mace deals d8 Blunt damage, gives a bonus of +2 to the test and ignores 2 levels of resistance. This weapon features a dense Tumbagium head with a coppery luster. Upon impact, the metal's surface vibrates with subdued warmth, diffusing the shock and releasing the energy as a brief, golden pulse.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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This one handed tumbagium pistol deals d6 Piercing damage, gives a bonus of +2 to the test and ignores 2 levels of resistance. This weapon ports a barrel forged from Tumbagium, a perfected reddish-gold alloy that transforms motion itself. The barrel converts much of the firing impulse into controlled internal vibration and radiant heat, leaving almost no recoil to speak of.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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This armor that gives +1 Reflex but -1 Cunning and Perception (all Physical) is made out of interlaced Virelleafs, treated to keep their natural reactivity. The material subtly shifts with motion, tightening and releasing to guide the wearer's muscles, lending a natural quickness to every action. Its floral fibers hum faintly as they open and close, almost like a living thing. However, the constant shimmer and the plant's faint scent can distract the mind and dull awareness of the surroundings. The Petalbloom Vest favors instinct over thought — a quick body, but a wandering mind.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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This two handed virelleaf crossbow deals d12 Piercing damage, gives a bonus of +1 to the test. This weapon 's frame is reinforced with Vireleaf fibers, giving it a faintly organic flexibility. The plant's reactive nature lets the limbs store and release energy more efficiently, making the shot feel smoother and slightly quicker.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.