Vault
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When performing an action that uses Earth, the user may spend 5 Success Points (SP) to cover themselves with protective stone plating and gain 1d4 Extra HP. The extra HP doesn't stack on top of each others. Each additional d4 costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
by ShiroiWani.
Last update June 2, 2026, 8:52 a.m.
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The character can support another creature and grants them a bonus to the test the creature is about to do. On a successful Primary Statistic test (chosen by the GM according to the type of support provided) the character give a +1 bonus to the creature test. Moreover the character can spend SP to change the bonus to: | SP | Dice | | :-: | :-: | | 2 | 1d4 | | 4 | 1d6 | | 6 | 1d8 | | 8 | 1d10 | | 10 | 1d12|
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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When performing an action that deals Slashing damage and does not benefit from this Talent, the character may choose another action that also deals Slashing damage and grant it 1 AP charge. This newly charged action see its SP cost required to activate its effects increased by 2 SP. An action can only gain a charge from this Talent once and cannot benefit from other Talents or effects that grant AP charges to actions.
by mirionos.
Last update Sept. 5, 2026, 9:24 a.m.
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This one handed sword deals d6 Piercing or Slashing damage. This weapon is a finely balanced blade with a straight, double-edged form tapering to a sharp point. Its guard curves slightly toward the blade, and its polished surface reflects light along a clean central ridge.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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Lors d'une action infligeant des dégâts de type feu, le personnage peut dépenser 4 PR pour gagner un surcroît de mobilité temporaire. Il gagne alors un bonus de +0,5 au Déplacement pendant 8 secondes. Réappliquer cet effet alors qu'il est déjà actif remet la durée à 8 secondes ; le bonus de Déplacement ne se cumule pas.
by mirionos.
Last update Sept. 17, 2026, 8:53 p.m.
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Si une créature échoue un test d'action en combat contre le personnage alors que celui-ci charge une action visant cette créature, le personnage peut utiliser sa réaction pour ajouter une charge à cette action. Si cette réaction est utilisée, l'action chargée gagne immédiatement 1 charge supplémentaire. Cette réaction provoque un temps de recharge de 8 secondes sur les réactions. Elle ne peut être déclenchée que par un test d'action échoué de la créature actuellement visée par l'action en charge.
by mirionos.
Last update Sept. 17, 2026, 8:53 p.m.