Vault
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When making an action that use the Piercing element, you can spend 5 SP to inflict 1d10 Nail points to the target(s). Each subsequent dice costs 1 SP more than the previous one. The Nail points reduce the target movement speed proportionally to their maximum HP: 1 Nail point on a 10 maxHP creature reduce their movement speed by 10%. Nail points stay on the target creature until their next movement action after which they are all removed, even if the Movement speed is reduced to 0 m/s. If the action affects multiple targets, the user distribute the points as they wants across them.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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When performing an action that deals Piercing damage, the character may spend 3 SP to apply the Needle status effect to the affected target for 5 seconds. While Needle is active, each time the target uses a Move action, they suffer 1d4 Piercing Damage halfed by a successful free Vigor test. Reapplying Needle while it is already active resets the duration to 5 seconds; the effect does not stack.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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Launches a life orb within 5 m. Choose whether the orb deals Biologic damage or heals Biologic HP at each bounce.\n\nAfter affecting a creature, the orb bounces to the closest creature within 3 m that has not already been affected by this orb. If no eligible creature is within 3 m, the orb vanishes. If several creatures are equally close, the caster chooses which one is affected first.\n\nEach bounce reduces the remaining damage or healing by 1d6, so an orb that has reached 1d6 does not bounce again. A creature affected by an orb cannot be affected again by the same orb.
by ShiroiWani.
Last update Sept. 26, 2026, 5:38 p.m.
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This two handed orichalcum great hammer deals d12 Blunt damage, gives a bonus of +1 to the test and ignores 1 level of resistance. This weapon is topped with a dense Orichalcum head that hums faintly when moved. Upon striking, it releases stored kinetic energy in a controlled pulse, amplifying the blow without jarring recoil.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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This armor that gives Slashing Resistance 1 and Blunt Resistance 1 (both Physical) is made out of fine Orichalcum links, their brass-like glow deepened by faint reddish undertones. Each ring hums softly when struck, dispersing force through the weave in a subtle shiver rather than a sharp impact. The metal warms quickly to the touch, adapting to the wearer's body as if alive with stored motion.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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This one handed orichalcum knuckles deals d4 Blunt damage, gives a bonus of +1 to the test and ignores 1 level of resistance. This weapon consists of compact Orichalcum bands with a warm golden sheen. Their alloy stores part of each impact, returning it as a controlled burst. NB: While wearing this, the character is not considered holding any weapon and so has a free hand.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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This one handed orichalcum mace deals d8 Blunt damage, gives a bonus of +1 to the test and ignores 1 level of resistance. This weapon features a heavy Orichalcum head that pulses faintly on impact. The alloy absorbs the shock of the swing, releasing it in a contained burst that amplifies the strike while sparing the wielder from recoil.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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This one handed orichalcum pistol deals d6 Piercing damage, gives a bonus of +1 to the test and ignores 1 level of resistance. This weapon is fitted with a barrel of Orichalcum, its warm golden-bronze exterior polished to a soft sheen. The alloy's kinetic properties draw some of the recoil inward, tempering the backward jolt.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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This armor that gives Slashing Resistance 1, Piercing Resistance 1, Blunt Resistance 1 and -0.5m/s (all Physical) is made out of thick Orichalcum plates, their dull golden hue shifting slightly with each movement. When struck, the metal produces not a ringing clang but a deep, muted thrum that fades into silence—as if the armor itself swallows the force. The surface feels warm and smooth, with faint traces of patterned etching meant to guide the flow of impact through the suit.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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Le Déplacement du personnage est réduit de 100 %. Une fois par heure, quelqu'un peut dépenser 4 PA pour annuler l'effet avec un test de Ruse réussi -10. Une fois par jour, quelqu'un peut passer une heure pour retirer l'affliction avec un test de Ruse réussi -10.
by mirionos.
Last update Sept. 10, 2026, 4:26 p.m.