Vault
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Lors d'une action infligeant des dégâts de type tranchant, le personnage peut dépenser 4 PR pour infliger des dégâts de type tranchant à des cibles supplémentaires. Le personnage choisit alors 1 cible à portée de son action. Cette cible subit 1 dé de dégâts de type tranchant, identique à celui de l'action d'origine, réduit de moitié sur un test de Réflexe gratuit réussi. Une cible déjà touchée par l'action d'origine ne peut pas être choisie, et aucune cible ne peut être affectée plus d'une fois par le même usage de ce talent. Les dégâts supplémentaires se résolvent séparément pour chaque cible valide.
by mirionos.
Last update Sept. 17, 2026, 8:53 p.m.
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When performing an action that deals Fire damage, the user may spend 5 Success Points (SP) to add one extra Fire damage dice equal in face count to the action's original Fire die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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This small glass flask that when consumed gives Fire Resistance 2 for a duration of one minute contains a shimmering, molten-orange liquid swirling within. The liquid appears to emit a faint, warm glow, reminiscent of smoldering embers. As you hold it, you can feel a subtle heat emanating from the flask, a tangible reminder of the potion's ability to shield against the scorching effects of fire.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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Lors d'une action infligeant des dégâts de type acide, le personnage peut dépenser 2 PR pour créer au point d'impact une flaque d'acide de 2 m de large pendant les 5 secondes qui suivent. La flaque inflige 1 dégât de type acide à toute créature qui y commence sa seconde et qui rate un test de Vigueur. PS : l'acide est inflammable.
by mirionos.
Last update Sept. 17, 2026, 8:53 p.m.
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This small, metal sphere is filled with a volatile mixture of chemicals that produce a bright, white flash of light when ignited. When the fuse is ignited, the chemicals explode in a blinding flash of light, temporarily disorienting and reducing the Reflex of those in the area. The character throws the grenade, which causes all creatures within 2m of the impact to succeed a Vigor test or suffer a -2 malus on their Reflex for 5 seconds.
by mirionos.
Last update Sept. 10, 2026, 4:26 p.m.
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This small glass vial that when consumed restore 2d10 * 10 Flux contains a glowing blue liquid that seems to shimmer and swirl with an otherworldly energy. The liquid has a sweet, floral aroma and a smooth, silky texture. When the vial is tilted, the liquid moves rapidly, almost eager to be consumed.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.
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This armor that gives +1 Arcana but -1 Athletics and Coercion (all Physical) is made out of fine silk spun from threads soaked in liquid flux. Its fibers shimmer faintly with residual energy, carrying traces of the wearer's own flux along their weave. This subtle current helps focus spellcasting and stabilizes magical output, improving precision and control. The cloth, however, offers little structure — it drains physical vitality dampenning muscle strength and presence, making movements slower and less forceful.
by mirionos.
Last update Aug. 29, 2026, 3:54 p.m.