• Tags:

    iceComplex action
  • Name:

    aIceStasisBlast

  • Displayed name:

    Ice stasis blast

  • Description:

    Blast the target with ice in order to deal ice stasis points.

  • Cast description:

    AP: aAP * CD: aCD Flux: aFluxOrCost ➞ aFluxCost Range: str(vRange) On a successful Resilience test MR {sResilience} [1d20]: You inflict vISPDiced6 [vISPDiced6] ISP to the targets. The target can use their reaction to do a Resilience test which on a success negates the effects of the action.

  • Condition:

    sFlux >= aFluxCost "You don't have enough Flux"
  • AP cost:

    3

  • Cooldown:

    0

  • Flux cost:

    apMod(aAP)*cdMod(aCD)*targetMod(1,0)*vRange*effect(vISPDice*50.75,90)
  • Variables:

    vRange.choice(Range,[5m],[shortMod])
    vISPDice.slider(Dice number,1,20,1)
  • On used script:

    sFlux.current.change(-aFluxCost)
    aName.cd.set(aCD)
  • On post script:

    if (success) then
    action.currentCD.value = vCD.value
    end
    
  • Type:

    1

  • Action effects:

    • Use case:

      (vIceStasisAmount>0)*3

    • Name:

      Ice Statis points

    • Description:

      You will inflict vIceStasisAmount ISP to the target.

    • Script:

      mIceStasisPoints.create.effects(Ice stasis points)
      mIceStasisPoints.description.set_()
      mIceStasisPoints.duration.set(10)
      mIceStasisPoints.script.set_()
      mIceStasisPoints.recurrent.set_(
      if(<(sHP)><=<(sISP)>)(
      mIceStasisPoints.delete()
      mIceStasis.create.effects(Ice stasis)
      mIceStasis.description.set_()
      mIceStasis.duration.set(5)
      mIceStasis.script.set_(
      sRegenAP.current.add(-100%,physical,Ice stasis)
      )
      mIceStasis.activate()
      )
      )
      mIceStasisPoints.activate()
      mIceStasisPoints.undoScript.add(sISP.current.change(-sISP))
      sISP.create.temporary(Ice stasis points)
      sISP.current.change(vIceStasisAmount)
    • Variables:

      vIceStasisAmount.counter.(ISP,0)