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Tags:
icecomplexAction -
Name:
aIceStasisBlast
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Displayed name:
Ice stasis blast
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Description:
Blast the target with ice in order to deal ice stasis points.
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Cast description:
AP: aAP * CD: aCD Flux: aFluxOrCost ➞ aFluxCost Range: str(vRange) On a successful Resilience test MR {sResilience} [1d20]: You inflict vISPDiced6 [vISPDiced6] ISP to the targets. The target can use their reaction to do a Resilience test which on a success negates the effects of the action.
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Condition:
sFlux >= aFluxCost "You don't have enough Flux"
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AP cost:
3
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Cooldown:
0
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Flux cost:
apMod(aAP)*cdMod(aCD)*targetMod(1,0)*vRange*effect(vISPDice*50.75,90)
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Variables:
vRange.choice(Range,[5m],[shortMod]) vISPDice.slider(Dice number,1,20,1)
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On used script:
sFlux.current.change(-aFluxCost) aName.cd.set(aCD)
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Type:
1
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Action effects:
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Use case:
(vIceStasisAmount>0)*3
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Name:
Ice Statis points
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Description:
You will inflict vIceStasisAmount ISP to the target.
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Script:
mIceStasisPoints.create.effects(Ice stasis points) mIceStasisPoints.description.set_() mIceStasisPoints.duration.set(10) mIceStasisPoints.script.set_() mIceStasisPoints.recurrent.set_( if(<(sHP)><=<(sISP)>)( mIceStasisPoints.delete() mIceStasis.create.effects(Ice stasis) mIceStasis.description.set_() mIceStasis.duration.set(5) mIceStasis.script.set_( sRegenAP.current.add(-100%,physical,Ice stasis) ) mIceStasis.activate() ) ) mIceStasisPoints.activate() mIceStasisPoints.undoScript.add(sISP.current.change(-sISP)) sISP.create.temporary(Ice stasis points) sISP.current.change(vIceStasisAmount)
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Variables:
vIceStasisAmount.counter.(ISP,0)
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