• Tags:

    One hand
  • Name:

    aThrow

  • Displayed name:

    Throw

  • Description:

    The character throw an object lighter than 2kg at a distance of 5m. If the character tries this action with a heavier object, they must succeed a Athletics test with a malus of -3 per 500g above 2kg otherwise the object will mises the impact point. If the character tries to throw the object above 5m, they must succeed a Athletics test with a malus of -1 per meter above the initial distance otherwise the object will mises the impact point. The character should have one free hand in order to do this action.

  • Cast description:

    AP: aAP Range: str(vRange) The character throw an object lighter than 2kg at the target. If the character tries this action with a heavier object, they must succeed a Vigor str(vTest) with a malus of -3 per 500g above 2kg otherwise the object will mises the impact point. If the character tries to throw the object above 5m, they must succeed a str(vTest) test with a malus of -1 per meter above the initial distance otherwise the object will mises the impact point. str(vTest) test MR: {vMR} [1d20]

  • Condition:

  • AP cost:

    1

  • Cooldown:

    1

  • Flux cost:

  • Variables:

    vRange.choice(Range,[5m],[shortMod])
    vTest.choice(Test,[Athletics],[sAthletics])
    vMR.add(vTest)
  • On used script:

    sFlux.current.change(-aFluxCost)
    aName.cd.set(aCD)
    
  • On post script:

    if (success) then
    action.currentCD.value = vCD.value
    end
    
  • Type:

    0

  • Action effects:

    No effects