-
Name:
mIceStasisTalent
-
Displayed name:
Ice stasis
-
Description:
When making an attack that deals Ice damage, you can spend 4 SP to inflict 2d6 Ice Stasis points a.k.a. ISP to the target(s). When the amount of ISP of a creature is equal or greater than their current HP, they lose all of their ISP and enter an Ice stasis for 5s. During an Ice stasis, a creature is immune to any effects (damage, bonus, malus, critical wound countdown, etc ...) but is also incapacitated (AP/s = 0). PS: If no ISP have been dealt to a creature within the last 10s they lose all of them.
-
Cost:
200
-
Script:
-
Duration:
-1
-
Type:
0
-
Recurrent script:
-
Add ons:
-
Condition:
iceDamage
-
Description:
-
Variables:
vIceStasisMaxUse.add(1)
-
Script:
-
Action effects:
-
Use case:
(vIceStasisAmount>0)*3
-
Name:
Ice Statis points
-
Description:
You spend {4*vIceStasisUse} SP to inflict {2*vIceStasisUse}d6 = vIceStasisAmount ISP to the target(s).
-
Script:
mIceStasisPoints.create.effects(Ice stasis points) mIceStasisPoints.description.set_() mIceStasisPoints.duration.set(10) mIceStasisPoints.script.set_() mIceStasisPoints.recurrent.set_( if(<(sHP)><=<(sISP)>)( mIceStasisPoints.delete() mIceStasis.create.effects(Ice stasis) mIceStasis.description.set_() mIceStasis.duration.set(5) mIceStasis.script.set_( sRegenAP.current.add(-100%,physical,Ice stasis) ) mIceStasis.activate() ) ) mIceStasisPoints.activate() mIceStasisPoints.undoScript.add(sISP.current.change(-sISP)) sISP.create.temporary(Ice stasis points) sISP.current.change(vIceStasisAmount)
-
Variables:
vIceStasisUse.slider(Stasis,0,vIceStasisMaxUse,1) vIceStasisAmount.counter.(ISP,0)
-
-
-
Upgrades: