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Meta description:
When performing an action that deals Piercing damage and benefits from a bonus to its test, the action first Piercing damage dice is maximised.
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Name:
mWeakPointI
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Displayed name:
Weak point I
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Description:
When performing an action that deals Piercing damage and benefits from a bonus to its test, the action first Piercing damage dice is maximised.
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Condition:
assert(character:has([[mPiercingMasteryI]]),[[You should have "Piercing mastery I".]]) -
Cost:
expCost(550,400)-0 -
Script:
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
action:tagsContain([[piercingDamage]]) -
Description:
If you have a bonus to this action test, you can maximised your first vWeakPointBonus.string Piercing damage dice.
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Variables:
vWeakPointBonus = "" -
Script:
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Action effects:
No effects
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Upgrades:
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Name:
mWeakPointII
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Displayed name:
Weak point II
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Description:
The first 2 Piercing damage dice of the action are now maximised.
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Condition:
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Cost:
expCost(1150,400)-275 -
Script:
master.displayName:set([[Weak point II]]) master.description:replace([[first Piercing damage dice]],[[first 2 Piercing damage dice]]) master.addOns[1].variables:replace([[vWeakPointBonus = ""]],[[vWeakPointBonus = 2]]) -
Duration:
-1
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Type:
0
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Recurrent script:
-
Add ons:
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