-
Name:
mWeakPointII
-
Displayed name:
Weak point II
-
Description:
The first 2 Piercing damage dice of the action are now maximised.
-
Condition:
-
Cost:
expCost(1150,400)-275 -
Script:
master.displayName:set([[Weak point II]]) master.description:replace([[first Piercing damage dice]],[[first 2 Piercing damage dice]]) master.addOns[1].variables:replace([[vWeakPointBonus = ""]],[[vWeakPointBonus = 2]]) -
Duration:
-1
-
Type:
0
-
Recurrent script:
-
Add ons:
-
Upgrades:
-
Name:
mWeakPointIII
-
Displayed name:
Weak point III
-
Description:
The first 3 Piercing damage dice of the action are now maximised.
-
Condition:
-
Cost:
expCost(1700,400)-575 -
Script:
master.displayName:set([[Weak point III]]) master.description:replace([[first 2 Piercing damage dice]],[[first 3 Piercing damage dice]]) master.addOns[1].variables:replace([[vWeakPointBonus = 2]],[[vWeakPointBonus = 3]]) -
Duration:
-1
-
Type:
0
-
Recurrent script:
-
Add ons:
-