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Name:
mConductiveII
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Displayed name:
Conductive II
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Description:
Increase the number of Electric damage dice for the first target to 2, the number of chained target to 2 and increase the distance between target to 2 meters. Each target take one less damage dice than the previous one.
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Condition:
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Cost:
expCost(550,300)-100 -
Script:
master.displayName:set([[Conductive II]]) master.description:replace([[1 Electric damage die]],[[2 Electric damage dice]]) master.description:replace([[1 conductive target]],[[2 conductive targets]]) master.description:replace([[1 meter]],[[2 meters]]) master.addOns[1].variables:replace([[vConductiveLvl = 1]],[[vConductiveLvl = 2]]) -
Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Upgrades:
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Name:
mConductiveIII
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Displayed name:
Conductive III
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Description:
Decrease the cost to 3 SP. Increase the number of Electric damage dice for the first target to 3, the number of chained target to 3 and increase the distance between target to 3 meters.
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Condition:
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Cost:
expCost(1450,500)-275 -
Script:
master.displayName:set([[Conductive III]]) master.description:replace([[2 Electric damage dice]],[[3 Electric damage dice]]) master.description:replace([[2 conductive targets]],[[3 conductive targets]]) master.description:replace([[2 meters]],[[3 meters]]) master.description:replace([[spend 4 SP]],[[spend 3 SP]]) master.addOns[1].variables:replace([[vConductiveLvl = 2]],[[vConductiveLvl = 3]]) master.addOns[1].variables:replace([[vConductiveCost = 4]],[[vConductiveCost = 3]]) -
Duration:
-1
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Type:
0
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Recurrent script:
-
Add ons:
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