• Name:

    mConductiveII

  • Displayed name:

    Conductive II

  • Description:

    Increase the number of Electric damage dice for the first target to 2, the number of chained target to 2 and increase the distance between target to 2 meters. Each target take one less damage dice than the previous one.

  • Condition:

  • Cost:

    expCost(550,300)-100
  • Script:

    master.displayName:set([[Conductive II]])
    master.description:replace([[1 Electric damage die]],[[2 Electric damage dice]])
    master.description:replace([[1 conductive target]],[[2 conductive targets]])
    master.description:replace([[1 meter]],[[2 meters]])
    master.addOns[1].variables:replace([[vConductiveLvl = 1]],[[vConductiveLvl = 2]])
    
  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

  • Upgrades:

    • Name:

      mConductiveIII

    • Displayed name:

      Conductive III

    • Description:

      Decrease the cost to 3 SP. Increase the number of Electric damage dice for the first target to 3, the number of chained target to 3 and increase the distance between target to 3 meters.

    • Condition:

    • Cost:

      expCost(1450,500)-275
    • Script:

      master.displayName:set([[Conductive III]])
      master.description:replace([[2 Electric damage dice]],[[3 Electric damage dice]])
      master.description:replace([[2 conductive targets]],[[3 conductive targets]])
      master.description:replace([[2 meters]],[[3 meters]])
      master.description:replace([[spend 4 SP]],[[spend 3 SP]])
      master.addOns[1].variables:replace([[vConductiveLvl = 2]],[[vConductiveLvl = 3]])
      master.addOns[1].variables:replace([[vConductiveCost = 4]],[[vConductiveCost = 3]])
      
    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons: