-
Tags:
['twoHands', 'Two hands']['weapon', 'Weapon']['piercingDamage', 'Piercing damage'] -
Name:
aCrossbow
-
Displayed name:
Crossbow
-
Description:
This two handed crossbow deals 1d12 Piercing damage.
-
Cast description:
| AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: 0** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals 1vDamageDice.string [1vDamageDice.string] vDamageType.string damage to the target. *The target can react to this action with their Dodge to negate the effect(s).*
-
Condition:
assert((character.s{{action.item.name}}Ammunition.current > 0),[[You don't have any bolt set.]])
-
AP cost:
1
-
Cooldown:
0
-
Flux cost:
-
Variables:
vRange = ListVariable([[vRange]],[[Range]],{[[mediumMod]]},{[[10m]]}) vTest = ListVariable([[vTest]],[[Test]],{[[character.sReflex]]},{[[Reflex]]}) vMR = StatVariable([[vMR]],[[vTest]]) vDamageType = [[Piercing]] vDamageDice = [[d12]]
-
On used script:
character.s{{action.item.name}}Ammunition:changeCurrent(-1) action.currentCD:set(vCD.value)
-
Type:
2
-
Action effects:
No effects