• Tags:

    ['twoHands', 'Two hands']['weapon', 'Weapon']['piercingDamage', 'Piercing damage']
  • Name:

    aCrossbow

  • Displayed name:

    Crossbow

  • Description:

    This two handed crossbow deals 1d12 Piercing damage.

  • Cast description:

    | AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: 0** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals 1vDamageDice.string [1vDamageDice.string] vDamageType.string damage to the target. *The target can react to this action with their Dodge to negate the effect(s).*

  • Condition:

    assert((character.s{{action.item.name}}Ammunition.current > 0),[[You don't have any bolt set.]])

  • AP cost:

    1

  • Cooldown:

    0

  • Flux cost:

  • Variables:

    vRange = ListVariable([[vRange]],[[Range]],{[[mediumMod]]},{[[10m]]}) vTest = ListVariable([[vTest]],[[Test]],{[[character.sReflex]]},{[[Reflex]]}) vMR = StatVariable([[vMR]],[[vTest]]) vDamageType = [[Piercing]] vDamageDice = [[d12]]

  • On used script:

    character.s{{action.item.name}}Ammunition:changeCurrent(-1) action.currentCD:set(vCD.value)

  • Type:

    2

  • Action effects:

    No effects