Vault
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This armor that gives +1 Resilience (Physical) is enchanted with another +1 to Resilience (Magical) and is made out of thin layers of Chidomor dust pressed into fabric. By refining the mineral powder and tempering it through controlled resonance, the craftsman has preserved its protective calm while allowing thoughts and emotions to flow freely. The improved chidomor dust amor steadies the mind against enchantments and panic, yet leaves warmth, empathy, and clarity intact.
by mirionos.
Last update Oct. 19, 2025, 8:54 p.m.
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This armor that gives +1 Arcana (Physical) is enchanted with another +1 to Arcana (Magical) and is made out of fine silk spun from threads soaked in liquid flux. The material now conducts energy without draining physical vitality or presence. Casting feels effortless — as though the cloth itself anticipates each gesture and adjusts the flow of magic accordingly.
by mirionos.
Last update Oct. 19, 2025, 8:54 p.m.
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This armor that gives +1 Vigor (Physical) is enchanted with another +1 to Vigor (Magical) and is made out of Sinewsteel laced with treated leather. Through precise alloy layering and careful thermal shaping, the master smith has stabilized Sinewsteel's contraction to strengthen the body without restricting it. The armor adjusts dynamically to tension, tightening where force is applied and loosening where freedom is needed.
by mirionos.
Last update Oct. 19, 2025, 8:54 p.m.
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This armor that gives +1 Reflex (Physical) is enchanted with another +1 to Reflex (Magical) and is made out of interlaced Virelleafs, treated to keep their natural reactivity. Each petal is treated with chidomor extract, calming its natural flutter while keeping its responsiveness. The fabric breathes and moves with the wearer, accelerating reaction time without the distracting hum or shifting scent of lesser versions.
by mirionos.
Last update Oct. 19, 2025, 8:54 p.m.
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This small glass flask that when consumed grants +1 AP/s for 5s contains a shimmering orange liquid that seems to swirl and dance within its confines. The liquid has a spicy, invigorating aroma and a thick, syrupy consistency. When the flask is tilted, the liquid moves slowly, almost lazily, as if it is conserving its energy.
by mirionos.
Last update Oct. 9, 2025, 11:46 a.m.
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When performing a Reflex test to reduce by half the amount of damage received from an action, the user may spend 5 SP of this test to gain Resistance 1 (natural) against that specific action damage. Each subsequent Resistance point costs 1 SP more than the previous one (Resistance 2 = 11 SP, Resistance 3 = 18 SP, etc.). This Resistance applies only to the damage instance associated with the action triggering Reflex test and reduces the initial damage before reducing it by half according to the rules for Resistance. The Resistance granted by this Talent does not persist beyond the resolution of this attack.
by mirionos.
Last update Feb. 1, 2026, 5:41 p.m.
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The character gains one minimum HP every time they ended an action in combat situation. Once per hour, one can spend 4AP to negate the effect with a successful Cunning test. Once per day, one can spend a hour to remove the affliction with a successful Cunning test.
by mirionos.
Last update Aug. 25, 2025, 10:19 a.m.
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When performing an action that deals Fire damage, the user may spend 5 Success Points (SP) to add one extra Fire damage dice equal in face count to the action's original Fire die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
by mirionos.
Last update Feb. 1, 2026, 5:41 p.m.
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This small glass flask that when consumed gives Fire Resistance 2 for a duration of one minute contains a shimmering, molten-orange liquid swirling within. The liquid appears to emit a faint, warm glow, reminiscent of smoldering embers. As you hold it, you can feel a subtle heat emanating from the flask, a tangible reminder of the potion's ability to shield against the scorching effects of fire.
by mirionos.
Last update Feb. 3, 2026, 4:36 p.m.
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This one handed fire rod that deals 1d8 Fire damage is forged from dense conductive metal, its surface engraved with evenly spaced runes that discharge energy upon impact. The core is reinforced to withstand repeated surges, ensuring the weapon remains stable despite the force it channels. Its balanced weight and clean finish give it a utilitarian precision, designed for consistent bursts of power rather than ornamental display.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
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This two handed fire staff that deals 1d10 Fire damage is crafted from a core of seasoned wood reinforced with metal veins etched in intricate rune patterns. The runes spiral along its length, channeling flux to its tip where the gathered force is released in controlled surges.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
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This one handed fire wand that deals 1d6 Fire damage is shaped from a single polished rod of rune-carved material, refined to conduct energy efficiently through minimal effort. Its small size hides a meticulous lattice of symbols engraved beneath a thin varnish layer, each one designed to stabilize volatile magic.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
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This one handed fire whip that deals 1d6 Fire damage is composed of a flexible chain made of finely interlocked metal rings, each one engraved with a fragment of a runic sequence. When the weapon is set in motion, the inscriptions align and release energy along the length of the whip.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
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This small, metal sphere is filled with a volatile mixture of chemicals that produce a bright, white flash of light when ignited. When the fuse is ignited, the chemicals explode in a blinding flash of light, temporarily disorienting and reducing the Reflex of those in the area. The character throws the grenade, which causes all creatures within 2m of the impact to succeed a Vigor test or suffer a -2 malus on their Reflex for 12 seconds.
by mirionos.
Last update Feb. 3, 2026, 4:45 p.m.