Vault
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When performing an action that deals Electric damage, the user may spend 5 Success Points (SP) to add one extra Electric damage dice equal in face count to the action's original Electric die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
by mirionos.
Last update May 20, 2026, 1:33 p.m.
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This small glass flask that when consumed gives Electric Resistance 2 for a duration of one minute contains a shimmering liquid that dances with crackling energy. Within the confines of the transparent vessel, wisps of azure and violet hues intertwine, creating a mesmerizing display of electrifying currents, as if it holds within it the very essence of lightning.
by mirionos.
Last update May 18, 2026, 3:45 p.m.
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This armor that gives +1 Resilience (Physical) is enchanted with another +1 to Resilience (Magical) and is made out of thin layers of Chidomor dust pressed into fabric. By refining the mineral powder and tempering it through controlled resonance, the craftsman has preserved its protective calm while allowing thoughts and emotions to flow freely. The improved chidomor dust amor steadies the mind against enchantments and panic, yet leaves warmth, empathy, and clarity intact.
by mirionos.
Last update May 1, 2026, 10:49 a.m.
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This armor that gives +1 Arcana (Physical) is enchanted with another +1 to Arcana (Magical) and is made out of fine silk spun from threads soaked in liquid flux. The material now conducts energy without draining physical vitality or presence. Casting feels effortless — as though the cloth itself anticipates each gesture and adjusts the flow of magic accordingly.
by mirionos.
Last update May 1, 2026, 10:49 a.m.
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This armor that gives +1 Vigor (Physical) is enchanted with another +1 to Vigor (Magical) and is made out of Sinewsteel laced with treated leather. Through precise alloy layering and careful thermal shaping, the master smith has stabilized Sinewsteel's contraction to strengthen the body without restricting it. The armor adjusts dynamically to tension, tightening where force is applied and loosening where freedom is needed.
by mirionos.
Last update May 1, 2026, 10:49 a.m.
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This armor that gives +1 Reflex (Physical) is enchanted with another +1 to Reflex (Magical) and is made out of interlaced Virelleafs, treated to keep their natural reactivity. Each petal is treated with chidomor extract, calming its natural flutter while keeping its responsiveness. The fabric breathes and moves with the wearer, accelerating reaction time without the distracting hum or shifting scent of lesser versions.
by mirionos.
Last update May 1, 2026, 10:49 a.m.
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When performing a successful **Life action** on a creature, this one becomes marked with a **Life mark** for the next 10 secondes. Moreover, when performing a **Life action** on a **Life marked** creature, the character may choose to consume this mark to give to another **Life action** 1 AP charge, however this action cannot apply a **Life mark**.\nThis newly charged action see its SP cost required to activate its effects increased by 2 SP. An action can only gain a charge from this Talent once and cannot benefit from other Talents or effects that grant AP charges to actions.
by ShiroiWani.
Last update June 2, 2026, 3:06 p.m.
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The character expels energy from their hands, propelling themselves through the air for 1 second. During this second, they may fly up to vDistance.string.\n\nIf used during a fall or while already moving, this propulsion can instead reduce their current speed by 2 times the movement speed.
by ShiroiWani.
Last update June 13, 2026, 2:27 p.m.
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This small glass flask that when consumed grants +0.2 AP/s for the next 30s contains a shimmering orange liquid that seems to swirl and dance within its confines. The liquid has a spicy, invigorating aroma and a thick, syrupy consistency. When the flask is tilted, the liquid moves slowly, almost lazily, as if it is conserving its energy.
by mirionos.
Last update May 18, 2026, 3:45 p.m.
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L'araignée lance des boules de toile collante pour entraver ses cibles, leur infligeant des Points de Toile (PdT).\r\n\r\nLes **PdT** réduisent la **Vigueur** et le **Réflexe** de la cible proportionnellement à ses **PV max**. À titre indicatif, 1 point de Toile sur une créature à 10 PV max inflige un malus de -5% en Vigueur et de -5% en Réflexe.\r\n\r\nLa cible ou une autre créature au contact peut dépenser **2 PA** pour effectuer un **test d'Athlétisme**. En cas de réussite, tous ses points de Toile sont retirés.
by ShiroiWani.
Last update June 13, 2026, 2:27 p.m.
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When performing a Reflex test to reduce by half the amount of damage received from an action, the user may spend 5 SP of this test to gain Resistance 1 (natural) against that specific action damage. Each subsequent Resistance point costs 1 SP more than the previous one (Resistance 2 = 11 SP, Resistance 3 = 18 SP, etc.). This Resistance applies only to the damage instance associated with the action triggering Reflex test and reduces the initial damage before reducing it by half according to the rules for Resistance. The Resistance granted by this Talent does not persist beyond the resolution of this attack.
by mirionos.
Last update May 23, 2026, 8:17 p.m.
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The character gains one minimum HP every time they ended an action in combat situation. Once per hour, one can spend 4AP to negate the effect with a successful Cunning test. Once per day, one can spend a hour to remove the affliction with a successful Cunning test.
by mirionos.
Last update May 1, 2026, 10:16 a.m.