Vault
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The character action point regeneration is decreased by 0.5AP/s. Once per hour, one can spend 4AP to negate the effect with a successful Cunning test -10. Once per day, one can spend a hour to remove the affliction with a successful Cunning test -10.
by mirionos.
Last update Aug. 25, 2025, 10:19 a.m.
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When performing a melee action against a creature that is simultaneously the target of a melee action from a specific allied character, the user gains a +1 bonus to all tests made as part of this action. For this Talent to be active, the user must have trained with the named allied character specifically for this talent for a minimum of 1 hour within the last week. If this training condition is not met, the Talent provides no benefit. Note: The training can be segmented accross the week but with segment of minimum 1 continous hour.
by mirionos.
Last update Feb. 1, 2026, 5:41 p.m.
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When performing a distance action against a creature that is in physical contact with a specific allied character, the user reduces the chance of accidentally hitting that allied character by 25%. This reduction applies to the misdirection check used to determine whether the allied character is struck instead of the intended target. For this Talent to be active, the user must have trained with the named allied character specifically for this talent for a minimum of 1 hour within the last week. If this training condition is not met, the Talent provides no benefit. Note: The training can be segmented accross the week but with segment of minimum 1 continuous hour.
by mirionos.
Last update Feb. 1, 2026, 5:41 p.m.
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When performing an action that deals Acid damage, the character may spend 4 SP to apply a Weakness effect to the affected target. If applied, the target gains Weakness 1 to Slashing damage and Weakness 1 to Blunt damage for a duration of 5 seconds. Reapplying this effect while it is already active resets the duration to 5 seconds; the Weakness values do not stack.
by mirionos.
Last update Jan. 22, 2026, 12:48 p.m.
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This two handed crossbow that deals 1d12 Piercing damage is built from sturdy oak, with a simple steel prod and trigger assembly. Its design favors reliability over refinement — every pull of the lever feels mechanical and sure. The wooden stock absorbs recoil well, and though it's heavier than lighter makes, it rarely warps or misfires.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.