Vault
-
If a creature fails an action test in combat against the character while the character is charging an action targeting that creature, the character may use their reaction to add a charge on this action. If this reaction is used, the charged action immediately gains 1 additional charge. This reaction causes a cooldown of 8 seconds on reaction. It can only be triggered by a failed action test from the creature currently targeted by the charging action.
by mirionos.
Last update Feb. 1, 2026, 5:41 p.m.
-
This one handed ametrine-set Electric rod deals 1d8 Electric damage, gives a bonus of +2 to the test and ignores 2 level of resistance. This weapon features a finely cut ametrine embedded at its head, where the rune engravings converge in a tight spiral. The gemstone acts as a reservoir and amplifier, refining the flux before it erupts on impact. When the weapon connects, the runes flash in unison with the gem’s inner glow, producing a focused elemental burst that dissipates as quickly as it forms. Even idle, the rod carries a faint hum—proof of the energy coiled within.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
-
This two handed ametrine-set Electric staff deals 1d10 Electric damage, gives a bonus of +2 to the test and ignores 2 level of resistance. This weapon is built around a solid core reinforced with finely channeled runes, their patterns converging toward a mounted ametrine set into the headpiece. The gemstone acts as a focus, amplifying the flow of energy through the engraved lines that spiral down the shaft. When attuned, the runes and gem pulse in harmony, their rhythm steady and responsive to the wielder's intent.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
-
This one handed ametrine-set Electric wand deals 1d6 Electric damage, gives a bonus of +2 to the test and ignores 2 level of resistance. This weapon bears a carefully inset ametrine at its base, framed by thin metal bands that connect directly to the rune network carved along its length. The gemstone concentrates and refines the energy drawn through the wand, making its discharge more stable and precise. Each rune is etched to guide flux efficiently toward the focus, and when active, subtle glows trace the path from grip to tip in measured intervals.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
-
This one handed ametrine-set Electric whip deals 1d6 Electric damage, gives a bonus of +2 to the test and ignores 2 level of resistance. This weapon carries a polished ametrine embedded into the hilt, its cut aligned with the flow of the runic inscriptions woven through the chain's interlocked rings. The gemstone strengthens the conduit between wielder and weapon, allowing the elemental force to surge more evenly along its length. When the whip moves, light from the gem ripples across the metal links, the runes flickering in response like breath drawn and released.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.