Vault
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This one handed vitrium rapier deals 1d6 Piercing damage, gives a bonus of +1 to the test and ignores 1 level of resistance. This weapon features a Vitrium blade so fine it seems spun from moonlight. The metal's elasticity grants it perfect flex and return, each thrust carrying a silent, vibrating precision.
by mirionos.
Last update April 21, 2026, 3:32 p.m.
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This two handed vitrium spear deals 1d8 Piercing damage, gives a bonus of +1 to the test and ignores 1 level of resistance. This weapon bears a long shaft tipped with a Vitrium point. The tip glows faintly under certain light, its shape honed to pierce with almost frictionless ease through air and armor alike.
by mirionos.
Last update April 21, 2026, 3:32 p.m.
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This one handed vitrium sword deals 1d6 Piercing or Slashing damage, gives a bonus of +1 to the test and ignores 1 level of resistance. This weapon is forged from Vitrium, its blade gleaming with a pale metallic sheen. The alloy's remarkable lightness allows for fluid motion, while its inner resonance gives each strike a subtle hum of contained energy.
by mirionos.
Last update April 21, 2026, 3:32 p.m.
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The character minimum HP are increased by 20% of their maximum HP. Once per hour, one can spend 4AP to negate the effect with a successful Cunning test -5. Once per day, one can spend a hour to remove the affliction with a successful Cunning test -5.
by mirionos.
Last update April 20, 2026, 2:06 p.m.
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When performing an action that deals Blunt damage, the character may spend 4 SP to apply a Weakness effect to the affected target. If applied, the target gains Weakness 1 to Slashing damage and Weakness 1 to Piercing damage for a duration of 5 seconds. Reapplying this effect while it is already active resets the duration to 5 seconds; the Weakness values do not stack.
by mirionos.
Last update Jan. 22, 2026, 12:48 p.m.