Vault
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The character throw an object lighter than 2kg at a distance of 5m. If the character tries this action with a heavier object, they must succeed a Athletics test with a malus of -3 per 500g above 2kg otherwise the object will mises the impact point. If the character tries to throw the object above 5m, they must succeed a Athletics test with a malus of -1 per meter above the initial distance otherwise the object will mises the impact point. The character should have one free hand in order to do this action.
by mirionos.
Last update June 13, 2026, 1:42 p.m.
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This small, jagged piece of black granite is etched with glowing runes that seem to pulse with an energy. The stone is rough and textured, with a weight and density that belies its size. When thrown, the stone explodes in a burst of sound, causing a loud, disorienting blast that can disrupt an enemy's focus and resilience. The character throws the stone, which causes all creatures within 2m of the impact to succeed a Vigor test or suffer a -2 malus on their Resilience for 12 seconds.
by mirionos.
Last update May 20, 2026, 6:35 p.m.
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Lorsqu'une action polymorphique est réussie, le personnage peut charger une autre action polymorphique de la même forme avec 1 PA.\r\nNB : La charge d'action fonctionne de manière habituelle. Si une autre action est chargée, cette première perdra cette charge. Néanmoins, les effets additionnels de cette nouvelle action nécessiteront 2 PS supplémentaires tant que cette charge est utilisée.
by ShiroiWani.
Last update May 29, 2026, 8:28 a.m.
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If a creature fails an action test in combat against the character by 4 FP or more, the character gains a brief opportunity to exploit the opponent's mental lapse. During the next second, the character may spend 1 AP to make a Speech test (Psychology, Coercion or Cunning) in opposition to that creature. If the character is currently charching an action against this creature, spending this AP does not remove the charge of the charged action. If the character win the test, the target reaction cooldown is increased by 1 second if not null. This effect can only be attempted once per qualifying failed action test and only within the specified one-second window.
by mirionos.
Last update May 23, 2026, 8:17 p.m.
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This two handed tumbagium great hammer deals d12 Blunt damage, gives a bonus of +2 to the test and ignores 2 levels of resistance. This weapon is crowned with a massive Tumbagium head, its surface swirling with goldish light. When it strikes, the metal releases stored energy as a brief, resonant tremor, amplifying impact through vibration rather than brute force.
by mirionos.
Last update June 13, 2026, 2:01 p.m.
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This one handed tumbagium knuckles deals d4 Blunt damage, gives a bonus of +2 to the test and ignores 2 levels of resistance. This weapon consists of compact Tumbagium bands that warm slightly upon contact. The alloy transforms the wielder's momentum into subtle, controlled reverberations, making each hit feel firm and fluid rather than abrupt. NB: While wearing this, the character is not considered holding any weapon and so has a free hand.
by mirionos.
Last update June 13, 2026, 2:01 p.m.
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This one handed tumbagium mace deals d8 Blunt damage, gives a bonus of +2 to the test and ignores 2 levels of resistance. This weapon features a dense Tumbagium head with a coppery luster. Upon impact, the metal's surface vibrates with subdued warmth, diffusing the shock and releasing the energy as a brief, golden pulse.
by mirionos.
Last update June 13, 2026, 2:01 p.m.
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This one handed tumbagium pistol deals d6 Piercing damage, gives a bonus of +2 to the test and ignores 2 levels of resistance. This weapon ports a barrel forged from Tumbagium, a perfected reddish-gold alloy that transforms motion itself. The barrel converts much of the firing impulse into controlled internal vibration and radiant heat, leaving almost no recoil to speak of.
by mirionos.
Last update June 13, 2026, 2:01 p.m.