Vault
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This small, metal sphere is filled with a volatile mixture of chemicals that produce thick, white smoke when ignited. When the fuse is ignited, the chemicals explode, releasing a thick cloud of smoke that fills the area and obscures the vision of those behind it. The character throws the grenade, which after 4 seconds causes a 2-meter-radius sphere of smoke to form for 12 seconds. Every meter of smoke obstruing the view on a target causes a malus of -1 on all Vigor or Reflex tests to hit them.
by mirionos.
Last update April 20, 2026, 5:57 p.m.
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This small glass vial that when consumed grants +1m/s for the next 20 seconds contains a shimmering, green liquid that seems to shimmer and swirl with an inner energy. The liquid has a sharp, minty aroma and a thin, watery consistency. When the vial is tilted, the liquid moves rapidly, almost eager to be consumed.
by mirionos.
Last update April 21, 2026, 2:34 p.m.
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When making an action that deals Acid damage, the character can spend 3 SP to inflict one Acid damage dice on all creatures in a 3 meters cone behind the target. The additional dices must have the same number of faces as the action's Acid damage dice. All affected creatures have to make a Reflex test (without using their reaction) which in succeeding it reduces by half the effects.
by mirionos.
Last update Jan. 22, 2026, 12:48 p.m.
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When performing an action that uses the Electric element, the character may spend 3 SP to apply a reactive electrical discharge effect to themselves. For the next 5 seconds, if a creature hits the character with a melee action, they can use the discharge (without using a reaction) and the attacking creature immediately suffers 1d6 Electric damage. This damage is applied after the triggering melee hit is confirmed. The effect remains active for the full 5-second duration or until it has been triggered once, whichever occurs first. If the effect is triggered, it ends immediately after dealing damage. Reapplying this effect while it is already active resets the duration to 5 seconds; the effect does not stack and cannot trigger more than once per application.
by mirionos.
Last update Jan. 22, 2026, 12:48 p.m.
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The character can support another creature and grants them a bonus to the test the creature is about to do. On a successful Primary Statistic test (chosen by the GM according to the type of support provided) the character give a +1 bonus to the creature test. Moreover the character can spend SP to change the bonus to: | SP | Dice | | :-: | :-: | | 2 | 1d4 | | 4 | 1d6 | | 6 | 1d8 | | 8 | 1d10 | | 10 | 1d12|
by mirionos.
Last update April 20, 2026, 2:06 p.m.
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When performing an action that deals Slashing damage and does not benefit from this Talent, the character may choose another action that also deals Slashing damage and grant it 1 AP charge. This newly charged action see its SP cost required to activate its effects increased by 2 SP. An action can only gain a charge from this Talent once and cannot benefit from other Talents or effects that grant AP charges to actions.
by mirionos.
Last update Jan. 22, 2026, 12:48 p.m.
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This one handed sword that deals 1d6 Piercing or Slashing damage is a finely balanced blade with a straight, double-edged form tapering to a sharp point. Its guard curves slightly toward the blade, and its polished surface reflects light along a clean central ridge.
by mirionos.
Last update April 21, 2026, 3:32 p.m.