Vault
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When performing an action that deals fire damage, the character may spend 4 SP to apply a Biological Resistance effect to the affected target. If applied, the target gains Biological Resistance 1 for a duration of 8 seconds. Reapplying this effect while it is already active resets the duration to 8 seconds; the resistance value does not stack.
by mirionos.
Last update Jan. 22, 2026, 12:48 p.m.
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When performing an action that deals Slashing damage, the character may spend 4 SP to apply the Physical Impaired 1 status effect to the affected target.The effect lasts for 5 seconds. Reapplying this effect while it is already active resets the duration to 5 seconds; the impairment value does not stack.
by mirionos.
Last update Jan. 22, 2026, 12:48 p.m.
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This armor that gives +1 Vigor but -1 Subtlety and Acrobatics (all Physical) is made out of Sinewsteel laced with treated leather. When worn, the metal tightens just enough to brace the muscles and core, improving endurance and resistance to strain. The drawback is a constant feeling of tension — movements become stiff, and fine motor control suffers. It's favored by guards and heavy laborers who value durability over ease of movement.
by mirionos.
Last update April 20, 2026, 8:37 p.m.
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When performing an action that deals Slashing damage, the user may spend 5 Success Points (SP) to add one extra Slashing damage dice equal in face count to the action's original Slashing die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
by mirionos.
Last update April 20, 2026, 8:10 p.m.