Vault
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When performing an action that uses a Reflex test to determine success, the user may spend 3 SP to immediately move up to 1 meter as a free movement action. The free movement granted by this Talent follows all standard movement rules, including terrain restrictions and positioning limits. This movement may still provoke reactions as if the user had moved normally.
by mirionos.
Last update May 23, 2026, 8:17 p.m.
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On a successful Vigor test on an immobilized target, roll 2d6 Restrain points. If the number of Restrain points is superior or equal to the target current HP, they are considered restrained by the character. The character should have one free hand and for every weapon they are holding the test received a malus of -3. *A restrained creature is considered immobilize and Restrain. The character can move but at half their speed and thus the restrained creature follow them.*
by mirionos.
Last update June 13, 2026, 1:42 p.m.
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This ring that grants +2 Agility (Magical) is a delicate band of light bronze imbedding a polished emerald that shimmers with motes of green light when in motion. The ring feels almost weightless, and its surface seems to shift beneath the touch like living leaf-veins.
by mirionos.
Last update May 18, 2026, 7:18 p.m.
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This ring that grants +2 Sagacity (Magical) is fashioned from pale electrum and set with an amethyst that seems to catch the light even in shadow, this ring sharpens the senses in subtle ways. The world appears a little clearer — edges crisper, sounds nearer.
by mirionos.
Last update May 18, 2026, 7:18 p.m.
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This ring that grants +2 Strength (Magical) is forged with a vein of dark steel and set with a deep crimson ruby, this ring hums faintly with inner warmth. The gemstone seems to throb like a slow heartbeat, tightening the wearer's muscles with a sense of grounded power.
by mirionos.
Last update May 18, 2026, 7:18 p.m.
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A finely crafted ring imbued with arcane power. It can store up to 20 charges and regenerates 1d4 charges each day at dawn. When activated, the wearer becomes invisible, consuming 1 charge per second. The effect ends immediately if the ring runs out of charges or if the wearer deactivates it.
by ShiroiWani.
Last update May 26, 2026, 8:50 p.m.
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A finely crafted ring imbued with arcane power. It can store up to 20 charges and regenerates 1d4 charges each day at dawn. When activated, the wearer becomes invisible, consuming 1 charge per second. The effect ends immediately if the ring runs out of charges or if the wearer deactivates it.
by mirionos.
Last update June 1, 2026, 2:50 p.m.
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You create a sphere of raging sand storm that obstructs vision.\n\nEvery full meter of sand storm between a creature and its target gives the creature a -1 malus to the test of the action targeting it. This malus is cumulative across the crossed distance and ends when the line between the creature and its target no longer crosses the sand storm, or when the sand storm disappears.
by ShiroiWani.
Last update June 13, 2026, 2:27 p.m.