Vault
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When making a Punch action you can change the type of damage from minimum HP to blunt. Moreover, this action is no longer a complex action. Moreover, when performing a Punch action, the user may spend 5 Success Points (SP) to add one extra minimum HP dice equal in face count to the action's original minimum HP die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
by mirionos.
Last update May 20, 2026, 2:35 p.m.
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In a situation of danger, when the character fails a test by 1 FP or less, they can activate this Talent to avert the failure. If they do so, the character immediately takes 2d6 Minimum HP per FP. After this damage is applied, the failed test is instead treated as a success with 0 SP generated. This Talent can only be used if Minimum HP damage affects the character normally. Characters who are immune to, ignore, or cannot be affected by Minimum HP damage cannot take or use this Talent. This effect applies only to tests failed by exactly 1 FP and cannot be used if the failure margin is greater.
by mirionos.
Last update May 23, 2026, 8:17 p.m.
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You start raging, granting you a Strength bonus in exchange of a Resilience Malus and a Flux cost every second. This flux cost decreases the more Rage points a.k.a. RP you got. Stopping the rage will reset your RP to 0. If you don't have enough Flux at the beginning of a second you will lose your raging state.
by ShiroiWani.
Last update June 16, 2026, 4:15 p.m.
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Vous permet d'entrer en **rage furieuse** ou d'y mettre fin. \r\nPendant votre rage, vous gagnez un bonus de Force et de PA en échange d'un malus en Résilience et d'un coût en Flux chaque seconde. Plus vous avez de Points de rage, plus ce coût en Flux est réduit. Si vous n'avez pas assez de Flux au début d'une seconde pour continuer votre rage, elle sera arrêtée automatiquement. \r\n*Mettre fin à la rage réinitialisera vos PdR à 0.
by ShiroiWani.
Last update May 27, 2026, 8:15 p.m.