Vault
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This one handed peridot-set Acid whip deals 1d6 Acid damage, gives a bonus of +2 to the test and ignores 2 level of resistance. This weapon carries a polished peridot embedded into the hilt, its cut aligned with the flow of the runic inscriptions woven through the chain's interlocked rings. The gemstone strengthens the conduit between wielder and weapon, allowing the elemental force to surge more evenly along its length. When the whip moves, light from the gem ripples across the metal links, the runes flickering in response like breath drawn and released.
by mirionos.
Last update April 21, 2026, 3:32 p.m.
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When performing an action that deals Piercing damage, the user may spend 5 Success Points (SP) to add one extra Piercing damage dice equal in face count to the action's original Piercing die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
by mirionos.
Last update April 20, 2026, 8:10 p.m.
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This one handed pistol that deals 1d6 Piercing damage carries a barrel milled from ordinary steel, its surface functional and utilitarian. The bore and rifling are plainly visible, machined to reliable tolerances; the metal rings with a short, metallic echo at each discharge.
by mirionos.
Last update April 21, 2026, 3:49 p.m.
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This armor that gives Slashing Resistance 1, Piercing Resistance 1, -1 Acrobatics and -0.5m/s (all Physical) is made out of layered steel plates, forged thick for reliability rather than grace. The metal bears the uneven polish of countless strikes from a blacksmith's hammer, leaving faint ripples and soot-darkened edges. Its joints creak softly when bent, and the weight settles heavily across the shoulders and hips. Movement comes with a steady clatter, each step deliberate and firm.
by mirionos.
Last update April 20, 2026, 8:58 p.m.
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This small glass flask that when consumed gives you immunity to Petrifying points for 1 hour contains a cloudy, opalescent draught shot through with slow-moving veins of silver and ash-grey. When shaken, the liquid thickens briefly, as if resisting motion, before settling once more. A faint mineral scent rises from it, reminiscent of wet stone after rain. Consuming this potion while already petrified will halt the petrification process, but it does not grant immunity.
by ShiroiWani.
Last update Feb. 3, 2026, 5:40 p.m.
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This small glass flask that when consumed gives you night vision for 8 hour contains a deep violet liquid that glimmers faintly even in complete darkness. When exposed to low light, the potion seems to drink in the shadows around it, its surface rippling like a calm night sky disturbed by distant stars. A sharp, earthy aroma escapes the flask, evoking damp soil, moss, and moonlit forests.
by ShiroiWani.
Last update Feb. 3, 2026, 5:49 p.m.