Vault
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This small glass flask that when consumed gives you night vision for 8 hour contains a deep violet liquid that glimmers faintly even in complete darkness. When exposed to low light, the potion seems to drink in the shadows around it, its surface rippling like a calm night sky disturbed by distant stars. A sharp, earthy aroma escapes the flask, evoking damp soil, moss, and moonlit forests.
by ShiroiWani.
Last update Feb. 3, 2026, 5:49 p.m.
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The character and the target do their weapon attack test (with a malus of -10 if this is a ranged weapon). If the character test has more SP than the target one, the target is pressured 1m away from the character which follow this movement. If the target refuse to or can't move away, the character can deals 1d4 Damage (of the type of their weapon) to the target.
by mirionos.
Last update Feb. 1, 2026, 10:14 p.m.
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In a situation of danger, when the character fails a test by 1 FP or less, they can activate this Talent to avert the failure. If they do so, the character immediately takes 2d6 Minimum HP per FP. After this damage is applied, the failed test is instead treated as a success with 0 SP generated. This Talent can only be used if Minimum HP damage affects the character normally. Characters who are immune to, ignore, or cannot be affected by Minimum HP damage cannot take or use this Talent. This effect applies only to tests failed by exactly 1 FP and cannot be used if the failure margin is greater.
by mirionos.
Last update Feb. 1, 2026, 5:41 p.m.