Vault
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This one handed peridot-set Acid whip deals d6 Acid damage, gives a bonus of +2 to the test and ignores 2 levels of resistance. This weapon features a finely cut peridot embedded where the rune engravings converge. The gemstone acts as a reservoir and amplifier, refining the flux before release.
by mirionos.
Last update July 4, 2026, 3:07 p.m.
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The creature has the ability to petrify those who dare cross their gaze.\r\n\r\nWhen making any action, you can spend 3 SP to inflict 1d6 Petrifying points to all creatures in your vision looking at you for the next 10 seconds. After 5 seconds, half the Petrifying points vanish but reapplying Petrifying points resets the duration to 10 seconds.\r\nThe Petrifying points reduce the target's AP regeneration proportionally to their maximum HP (1 Petrifying point on a 10 max HP creature reduces their AP regeneration by 10%).\r\n\r\nIf the number of Petrifying points is equal or greater than the creature's maximum HP, it becomes petrified for 1 hour. While petrified, the creature is unconscious (0 AP/s), their posture cannot be changed and they start to suffocate (It is still possible to do mouth-to-mouth to oxygenate the creature). They also receive Weakness 2 for Ice and Blunt damage as well as Resistance 2 to Piercing and Slashing damage.
by ShiroiWani.
Last update June 12, 2026, 2:11 p.m.
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The creature has the ability to petrify those who dare cross their stare. This way, it deals Petrifying points for 10 seconds. After 5 seconds, half the Petrifying points vanish but reapplying Petrifying points resets the duration to 10 seconds.\r\nThe Petrifying points reduce the target's AP regeneration proportionally to their maximum HP (1 Petrifying point on a 10 max HP creature reduces their AP regeneration by 10%).\r\n\r\nIf the number of Petrifying points is equal or greater than the creature's maximum HP, it becomes petrified for 1 hour. While petrified, the creature is unconscious (0 AP/s), their posture cannot be changed and they start to suffocate (It is still possible to do mouth-to-mouth to oxygenate the creature). They also receive Weakness 2 for Ice and Blunt damage as well as Resistance 2 to Piercing and Slashing damage.
by ShiroiWani.
Last update July 4, 2026, 3:49 p.m.
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When performing an action that deals Piercing damage, the user may spend 5 Success Points (SP) to add one extra Piercing damage dice equal in face count to the action's original Piercing die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
by mirionos.
Last update July 4, 2026, 10:01 a.m.
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Avec cette **action polymorphique** de **forme crustacéenne**, le polymorphe transforme l'un de ses bras en une énorme pince pour infliger des points de saisie à une cible. Les points restent si le personnage enchaîne sur une autre action infligeant des points de saisie sur la même cible. Cependant, les points disparaissent si la cible sort de la portée de contact du personnage.\r\n\r\nSi les **points de saisie** sur une créature **dépassent son nombre de PV actuels**, alors la cible est **considérée comme saisie** et ne peut alors plus se déplacer. Le saisisseur peut quant à lui se déplacer à la moitié de sa vitesse et emmener avec lui la créature saisie. La créature saisie peut tenter de se défaire de la prise avec un test en opposition sur sa Vigueur ou son Réflexe contre la Vigueur du saisisseur nécessitant 4 PA.\r\n\r\n*PS : La vitesse de déplacement du saisisseur est aussi modifiée en fonction du poids de la cible.*
by ShiroiWani.
Last update July 4, 2026, 3:49 p.m.
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This one handed pistol deals d6 Piercing damage. This weapon carries a barrel milled from ordinary steel, its surface functional and utilitarian. The bore and rifling are plainly visible, machined to reliable tolerances; the metal rings with a short, metallic echo at each discharge.
by mirionos.
Last update July 4, 2026, 3:07 p.m.
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This armor that gives Slashing Resistance 1, Piercing Resistance 1, -1 Acrobatics and -0.5m/s (all Physical) is made out of layered steel plates, forged thick for reliability rather than grace. The metal bears the uneven polish of countless strikes from a blacksmith's hammer, leaving faint ripples and soot-darkened edges. Its joints creak softly when bent, and the weight settles heavily across the shoulders and hips. Movement comes with a steady clatter, each step deliberate and firm.
by mirionos.
Last update May 18, 2026, 7:18 p.m.
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Quand le personnage est en rage et qu'il réussit une action causant des dégâts physique, il peut dépenser 2 PR de l'action une fois pour emmagasiner 1 Point de Rage (PdR). Cette rage emmagasiner pourra être utiliser par des actions spécifiques pour en améliorer les effects.
by ShiroiWani.
Last update June 12, 2026, 2:11 p.m.
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Dans les moments importants, les prêtres de Deripio peuvent emmagasiner la douleur subie quand ils prennent des dégâts pour la réutiliser par la suite. Ainsi, en situation de danger, quand le personnage perd des PdV, il gagne un Point de Souffrance (PdS). Cette souffrance emmagasinée pourra être utilisée par des actions spécifiques pour en améliorer les effets.\r\nÀ la fin de la situation de danger, tous les PdS non utilisés sont perdus.
by ShiroiWani.
Last update May 28, 2026, 2:17 p.m.