Vault
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When the party is performing Subtlety tests in order to remain stealthy and the character is the leader for these tests. When leading in this manner, the character may spend any amount of SP from their own Subtlety test. For each SP spent this way, the character may remove 2 FP from the Subtlety test result of any party member participating in the same stealth attempt. The user may distribute the FP reductions freely among party members, including applying multiple reductions to the same character. Only one party member may act as the leader for a given group Subtlety test.
by mirionos.
Last update May 23, 2026, 8:17 p.m.
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This one handed peridot-set Acid rod deals d8 Acid damage, gives a bonus of +2 to the test and ignores 2 levels of resistance. This weapon features a finely cut peridot embedded where the rune engravings converge. The gemstone acts as a reservoir and amplifier, refining the flux before release.
by mirionos.
Last update June 13, 2026, 2:01 p.m.
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This two handed peridot-set Acid staff deals d10 Acid damage, gives a bonus of +2 to the test and ignores 2 levels of resistance. This weapon features a finely cut peridot embedded where the rune engravings converge. The gemstone acts as a reservoir and amplifier, refining the flux before release.
by mirionos.
Last update June 13, 2026, 2:01 p.m.
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This one handed peridot-set Acid wand deals d6 Acid damage, gives a bonus of +2 to the test and ignores 2 levels of resistance. This weapon features a finely cut peridot embedded where the rune engravings converge. The gemstone acts as a reservoir and amplifier, refining the flux before release.
by mirionos.
Last update June 13, 2026, 2:01 p.m.
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This one handed peridot-set Acid whip deals d6 Acid damage, gives a bonus of +2 to the test and ignores 2 levels of resistance. This weapon features a finely cut peridot embedded where the rune engravings converge. The gemstone acts as a reservoir and amplifier, refining the flux before release.
by mirionos.
Last update June 13, 2026, 2:01 p.m.
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The creature has the ability to petrify those who dare cross their gaze.\r\n\r\nWhen making any action, you can spend 3 SP to inflict 1d6 Petrifying points to all creatures in your vision looking at you for the next 10 seconds. After 5 seconds, half the Petrifying points vanish but reapplying Petrifying points resets the duration to 10 seconds.\r\nThe Petrifying points reduce the target's AP regeneration proportionally to their maximum HP (1 Petrifying point on a 10 max HP creature reduces their AP regeneration by 10%).\r\n\r\nIf the number of Petrifying points is equal or greater than the creature's maximum HP, it becomes petrified for 1 hour. While petrified, the creature is unconscious (0 AP/s), their posture cannot be changed and they start to suffocate (It is still possible to do mouth-to-mouth to oxygenate the creature). They also receive Weakness 2 for Ice and Blunt damage as well as Resistance 2 to Piercing and Slashing damage.
by ShiroiWani.
Last update June 12, 2026, 2:11 p.m.
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The creature has the ability to petrify those who dare cross their stare. This way, it deals Petrifying points for 10 seconds. After 5 seconds, half the Petrifying points vanish but reapplying Petrifying points resets the duration to 10 seconds.\r\nThe Petrifying points reduce the target's AP regeneration proportionally to their maximum HP (1 Petrifying point on a 10 max HP creature reduces their AP regeneration by 10%).\r\n\r\nIf the number of Petrifying points is equal or greater than the creature's maximum HP, it becomes petrified for 1 hour. While petrified, the creature is unconscious (0 AP/s), their posture cannot be changed and they start to suffocate (It is still possible to do mouth-to-mouth to oxygenate the creature). They also receive Weakness 2 for Ice and Blunt damage as well as Resistance 2 to Piercing and Slashing damage.
by ShiroiWani.
Last update June 13, 2026, 2:27 p.m.
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When performing an action that deals Piercing damage, the user may spend 5 Success Points (SP) to add one extra Piercing damage dice equal in face count to the action's original Piercing die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
by mirionos.
Last update May 20, 2026, 1:33 p.m.
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Avec cette **action polymorphique** de **forme crustacéenne**, le polymorphe transforme l'un de ses bras en une énorme pince pour infliger des points de saisie à une cible. Les points restent si le personnage enchaîne sur une autre action infligeant des points de saisie sur la même cible. Cependant, les points disparaissent si la cible sort de la portée de contact du personnage.\r\n\r\nSi les **points de saisie** sur une créature **dépassent son nombre de PV actuels**, alors la cible est **considérée comme saisie** et ne peut alors plus se déplacer. Le saisisseur peut quant à lui se déplacer à la moitié de sa vitesse et emmener avec lui la créature saisie. La créature saisie peut tenter de se défaire de la prise avec un test en opposition sur sa Vigueur ou son Réflexe contre la Vigueur du saisisseur nécessitant 4 PA.\r\n\r\n*PS : La vitesse de déplacement du saisisseur est aussi modifiée en fonction du poids de la cible.*
by ShiroiWani.
Last update June 13, 2026, 2:27 p.m.
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This one handed pistol deals d6 Piercing damage. This weapon carries a barrel milled from ordinary steel, its surface functional and utilitarian. The bore and rifling are plainly visible, machined to reliable tolerances; the metal rings with a short, metallic echo at each discharge.
by mirionos.
Last update June 13, 2026, 2:01 p.m.