Vault
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This armor that gives Slashing Resistance 1, Piercing Resistance 1, Blunt Resistance 1 and -0.5m/s (all Physical) is made out of thick Orichalcum plates, their dull golden hue shifting slightly with each movement. When struck, the metal produces not a ringing clang but a deep, muted thrum that fades into silence—as if the armor itself swallows the force. The surface feels warm and smooth, with faint traces of patterned etching meant to guide the flow of impact through the suit.
by mirionos.
Last update Oct. 19, 2025, 8:54 p.m.
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When the party is performing Subtlety tests in order to remain stealthy and the character is the leader for these tests. When leading in this manner, the character may spend any amount of SP from their own Subtlety test. For each SP spent this way, the character may remove 2 FP from the Subtlety test result of any party member participating in the same stealth attempt. The user may distribute the FP reductions freely among party members, including applying multiple reductions to the same character. Only one party member may act as the leader for a given group Subtlety test.
by mirionos.
Last update Feb. 1, 2026, 5:41 p.m.
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This one handed peridot-set Acid rod deals 1d8 Acid damage, gives a bonus of +2 to the test and ignores 2 level of resistance. This weapon features a finely cut peridot embedded at its head, where the rune engravings converge in a tight spiral. The gemstone acts as a reservoir and amplifier, refining the flux before it erupts on impact. When the weapon connects, the runes flash in unison with the gem’s inner glow, producing a focused elemental burst that dissipates as quickly as it forms. Even idle, the rod carries a faint hum—proof of the energy coiled within.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
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This two handed peridot-set Acid staff deals 1d10 Acid damage, gives a bonus of +2 to the test and ignores 2 level of resistance. This weapon is built around a solid core reinforced with finely channeled runes, their patterns converging toward a mounted peridot set into the headpiece. The gemstone acts as a focus, amplifying the flow of energy through the engraved lines that spiral down the shaft. When attuned, the runes and gem pulse in harmony, their rhythm steady and responsive to the wielder's intent.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
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This one handed peridot-set Acid wand deals 1d6 Acid damage, gives a bonus of +2 to the test and ignores 2 level of resistance. This weapon bears a carefully inset peridot at its base, framed by thin metal bands that connect directly to the rune network carved along its length. The gemstone concentrates and refines the energy drawn through the wand, making its discharge more stable and precise. Each rune is etched to guide flux efficiently toward the focus, and when active, subtle glows trace the path from grip to tip in measured intervals.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
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This one handed peridot-set Acid whip deals 1d6 Acid damage, gives a bonus of +2 to the test and ignores 2 level of resistance. This weapon carries a polished peridot embedded into the hilt, its cut aligned with the flow of the runic inscriptions woven through the chain's interlocked rings. The gemstone strengthens the conduit between wielder and weapon, allowing the elemental force to surge more evenly along its length. When the whip moves, light from the gem ripples across the metal links, the runes flickering in response like breath drawn and released.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
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When performing an action that deals Piercing damage, the user may spend 5 Success Points (SP) to add one extra Piercing damage dice equal in face count to the action's original Piercing die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
by mirionos.
Last update Feb. 1, 2026, 5:41 p.m.
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This one handed pistol that deals 1d6 Piercing damage carries a barrel milled from ordinary steel, its surface functional and utilitarian. The bore and rifling are plainly visible, machined to reliable tolerances; the metal rings with a short, metallic echo at each discharge.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
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This armor that gives Slashing Resistance 1, Piercing Resistance 1, -1 Acrobatics and -0.5m/s (all Physical) is made out of layered steel plates, forged thick for reliability rather than grace. The metal bears the uneven polish of countless strikes from a blacksmith's hammer, leaving faint ripples and soot-darkened edges. Its joints creak softly when bent, and the weight settles heavily across the shoulders and hips. Movement comes with a steady clatter, each step deliberate and firm.
by mirionos.
Last update Oct. 19, 2025, 8:54 p.m.
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This small glass flask that when consumed gives you immunity to Petrifying points for 1 hour contains a cloudy, opalescent draught shot through with slow-moving veins of silver and ash-grey. When shaken, the liquid thickens briefly, as if resisting motion, before settling once more. A faint mineral scent rises from it, reminiscent of wet stone after rain. Consuming this potion while already petrified will halt the petrification process, but it does not grant immunity.
by ShiroiWani.
Last update Feb. 3, 2026, 5:40 p.m.