Vault
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This small glass vial that when consumed grants +0.5m/s for the next 20 seconds contains a shimmering, green liquid that seems to shimmer and swirl with an inner energy. The liquid has a sharp, minty aroma and a thin, watery consistency. When the vial is tilted, the liquid moves rapidly, almost eager to be consumed.
by mirionos.
Last update May 18, 2026, 3:45 p.m.
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When making an action that use the Piercing element, you can spend 5 SP to inflict 1d10 Nail points to the target(s). Each subsequent dice costs 1 SP more than the previous one. The Nail points reduce the target movement speed proportionally to their maximum HP: 1 Nail point on a 10 maxHP creature reduce their movement speed by 10%. Nail points stay on the target creature until their next movement action after which they are all removed, even if the Movement speed is reduced to 0 m/s. If the action affects multiple targets, the user distribute the points as they wants across them.
by mirionos.
Last update June 12, 2026, 2:09 p.m.
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When performing an action that deals Piercing damage, the character may spend 3 SP to apply the Needle status effect to the affected target for 5 seconds. While Needle is active, each time the target uses a Move action, they suffer 1d4 Piercing Damage halfed by a successful free Vigor test. Reapplying Needle while it is already active resets the duration to 5 seconds; the effect does not stack.
by mirionos.
Last update May 24, 2026, 8:26 p.m.
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This two handed orichalcum great hammer deals d12 Blunt damage, gives a bonus of +1 to the test and ignores 1 level of resistance. This weapon is topped with a dense Orichalcum head that hums faintly when moved. Upon striking, it releases stored kinetic energy in a controlled pulse, amplifying the blow without jarring recoil.
by mirionos.
Last update June 13, 2026, 2 p.m.
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This armor that gives Slashing Resistance 1 and Blunt Resistance 1 (both Physical) is made out of fine Orichalcum links, their brass-like glow deepened by faint reddish undertones. Each ring hums softly when struck, dispersing force through the weave in a subtle shiver rather than a sharp impact. The metal warms quickly to the touch, adapting to the wearer's body as if alive with stored motion.
by mirionos.
Last update May 1, 2026, 10:49 a.m.
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This one handed orichalcum knuckles deals d4 Blunt damage, gives a bonus of +1 to the test and ignores 1 level of resistance. This weapon consists of compact Orichalcum bands with a warm golden sheen. Their alloy stores part of each impact, returning it as a controlled burst. NB: While wearing this, the character is not considered holding any weapon and so has a free hand.
by mirionos.
Last update June 13, 2026, 2 p.m.
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This one handed orichalcum mace deals d8 Blunt damage, gives a bonus of +1 to the test and ignores 1 level of resistance. This weapon features a heavy Orichalcum head that pulses faintly on impact. The alloy absorbs the shock of the swing, releasing it in a contained burst that amplifies the strike while sparing the wielder from recoil.
by mirionos.
Last update June 13, 2026, 2 p.m.
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This one handed orichalcum pistol deals d6 Piercing damage, gives a bonus of +1 to the test and ignores 1 level of resistance. This weapon is fitted with a barrel of Orichalcum, its warm golden-bronze exterior polished to a soft sheen. The alloy's kinetic properties draw some of the recoil inward, tempering the backward jolt.
by mirionos.
Last update June 13, 2026, 2:01 p.m.
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This armor that gives Slashing Resistance 1, Piercing Resistance 1, Blunt Resistance 1 and -0.5m/s (all Physical) is made out of thick Orichalcum plates, their dull golden hue shifting slightly with each movement. When struck, the metal produces not a ringing clang but a deep, muted thrum that fades into silence—as if the armor itself swallows the force. The surface feels warm and smooth, with faint traces of patterned etching meant to guide the flow of impact through the suit.
by mirionos.
Last update May 18, 2026, 7:18 p.m.