Vault
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This ring that grants +1 Strength (Magical) is forged with a vein of dark steel and set with a deep crimson ruby, this ring hums faintly with inner warmth. The gemstone seems to throb like a slow heartbeat, tightening the wearer's muscles with a sense of grounded power..
by mirionos.
Last update Oct. 20, 2025, 11:12 a.m.
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This small glass vial that when consumed grants +0.5m/s for the next 20 seconds contains a shimmering, green liquid that seems to shimmer and swirl with an inner energy. The liquid has a sharp, minty aroma and a thin, watery consistency. When the vial is tilted, the liquid moves rapidly, almost eager to be consumed.
by mirionos.
Last update Feb. 3, 2026, 4:36 p.m.
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When making an action that use the Piercing element, you can spend 5 SP to inflict 1d10 Nail points to the target(s). Each subsequent dice costs 1 SP more than the previous one (second pair = 5 SP, third = 6 SP, etc.). The Nail points reduce the target movement speed proportionally to their maximum HP (1 Nail point on a 10 maxHP creature reduce their movement speed by 10%). Nail points stay on the target creature until their next movement action after which they are all removed (even if the Movement speed is reduce to 0 m/s). If the action affects multiple targets, the user distribute the points as they wants across them.
by mirionos.
Last update Jan. 22, 2026, 12:48 p.m.
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When performing an action that deals Piercing damage, the character may spend 3 SP to apply the Needle status effect to the affected target for 5 seconds. While Needle is active, each time the target uses a Move action, they suffer 1d4 Piercing Damage halfed by a successful free Vigor test. Reapplying Needle while it is already active resets the duration to 5 seconds; the effect does not stack.
by mirionos.
Last update Jan. 22, 2026, 12:48 p.m.
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This two handed orichalcum great hammer deals 1d12 Blunt, damage gives a bonus of +1 to the test and ignores 1 level of resistance. This weapon is topped with a dense Orichalcum head that hums faintly when moved. Upon striking, it releases stored kinetic energy in a controlled pulse, amplifying the blow without jarring recoil.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
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This armor that gives Slashing Resistance 1 and Blunt Resistance 1 (both Physical) is made out of fine Orichalcum links, their brass-like glow deepened by faint reddish undertones. Each ring hums softly when struck, dispersing force through the weave in a subtle shiver rather than a sharp impact. The metal warms quickly to the touch, adapting to the wearer's body as if alive with stored motion.
by mirionos.
Last update Oct. 19, 2025, 8:54 p.m.
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This one handed orichalcum knuckles deals 1d4 Blunt, damage gives a bonus of +1 to the test and ignores 1 level of resistance. This weapon is a short, golden blade that seems to shimmer with internal motion. Its Orichalcum edge carries a latent tension, cutting smoothly as if guided by the flow of its own stored energy. NB: While wearing this, the character is not considered holding any weapon and so have a free hands.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
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This one handed orichalcum mace deals 1d8 Blunt, damage gives a bonus of +1 to the test and ignores 1 level of resistance. This weapon features a heavy Orichalcum head that pulses faintly on impact. The alloy absorbs the shock of the swing, releasing it in a contained burst that amplifies the strike while sparing the wielder from recoil.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
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This one handed orichalcum pistol deals 1d6 Piercing damage, gives a bonus of +1 to the test and ignores 1 level of resistance. This weapon is fitted with a barrel of Orichalcum, its warm golden-bronze exterior polished to a soft sheen. The interior is patterned with subtle channels that gather and smooth the pulse of combustion; the alloy's kinetic properties draw some of the recoil inward, tempering the backward jolt.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.