Vault
-
This armor that gives Slashing Resistance 1 but -1 Subtlety and Acrobatics (all Physical) is made out of layered steel rings interwoven with coarse iron links. Its weight presses gently against the shoulders, and every motion comes with a faint rattle of metal against metal. It offers sturdy protection from cuts and slashes, but the bulk of its design pulls slightly at the joints, making silent or fluid movement a constant struggle.
by mirionos.
Last update Oct. 19, 2025, 8:54 p.m.
-
When performing an action that deals fire damage, the character may spend 4 SP to gain a temporary movement enhancement. If applied, the character gains a +0.5 bonus to Movement for a duration of 8 seconds. Reapplying this effect while it is already active resets the duration to 5 seconds; the Movement bonus does not stack.
by mirionos.
Last update Jan. 22, 2026, 12:48 p.m.
-
When the user performs an action that uses Ice, they may interact with Ice Coating Points (ICP) in one of two mutually exclusive ways, depending on whether they currently possess any ICP. If the character has no Ice Coating Points, they may spend 2 SP to generate 1 ICP (one time only). Each ICP generated in this way has a duration of 8 seconds. If the character has one or more Ice Coating Points, they may instead spend 1 ICP to increase the action result by 2 SP.
by mirionos.
Last update Jan. 22, 2026, 12:48 p.m.
-
When performing an action that deals Ice damage, the user may spend 5 Success Points (SP) to add one extra Ice damage dice equal in face count to the action's original Ice die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
by mirionos.
Last update Feb. 1, 2026, 5:41 p.m.
-
This small glass flask that when consumed gives Ice Resistance 2 for a duration of one minute contains a shimmering, translucent liquid with a hue akin to glacial ice. Tiny frost crystals float suspended within the potion, sparkling faintly in the light. As you tilt the flask, the liquid moves gracefully, emitting a soft, melodic tinkling sound reminiscent of ice cracking under pressure.
by mirionos.
Last update Feb. 3, 2026, 4:36 p.m.
-
When making an action that deals Ice damage, the character can spend 3 SP to create a 3m wide ice rink at the impact point for the next 5 seconds. Every creature crossing the ice rink a their normal speed have to make an Acrobatics test. On a failed test the creature fall prone. In order to not be affected by it, a creature can cross the ice rink at half their movement speed.
by mirionos.
Last update Jan. 22, 2026, 12:48 p.m.
-
This one handed ice rod that deals 1d8 Ice damage is forged from dense conductive metal, its surface engraved with evenly spaced runes that discharge energy upon impact. The core is reinforced to withstand repeated surges, ensuring the weapon remains stable despite the force it channels. Its balanced weight and clean finish give it a utilitarian precision, designed for consistent bursts of power rather than ornamental display.
by mirionos.
Last update March 16, 2026, 4:51 p.m.