Vault
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When the user performs an action that uses Ice, they may interact with Ice Coating Points (ICP) in one of two mutually exclusive ways, depending on whether they currently possess any ICP. If the character has no Ice Coating Points, they may spend 2 SP to generate 1 ICP (one time only). Each ICP generated in this way has a duration of 8 seconds. If the character has one or more Ice Coating Points, they may instead spend 1 ICP to increase the action result by 2 SP.
by mirionos.
Last update Jan. 22, 2026, 12:48 p.m.
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When performing an action that deals Ice damage, the user may spend 5 Success Points (SP) to add one extra Ice damage dice equal in face count to the action's original Ice die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
by mirionos.
Last update Feb. 1, 2026, 5:41 p.m.
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This small glass flask that when consumed gives Ice Resistance 2 for a duration of one minute contains a shimmering, translucent liquid with a hue akin to glacial ice. Tiny frost crystals float suspended within the potion, sparkling faintly in the light. As you tilt the flask, the liquid moves gracefully, emitting a soft, melodic tinkling sound reminiscent of ice cracking under pressure.
by mirionos.
Last update Feb. 3, 2026, 4:36 p.m.
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When making an action that deals Ice damage, the character can spend 3 SP to create a 3m wide ice rink at the impact point for the next 5 seconds. Every creature crossing the ice rink a their normal speed have to make an Acrobatics test. On a failed test the creature fall prone. In order to not be affected by it, a creature can cross the ice rink at half their movement speed.
by mirionos.
Last update Jan. 22, 2026, 12:48 p.m.
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This one handed ice rod that deals 1d8 Ice damage is forged from dense conductive metal, its surface engraved with evenly spaced runes that discharge energy upon impact. The core is reinforced to withstand repeated surges, ensuring the weapon remains stable despite the force it channels. Its balanced weight and clean finish give it a utilitarian precision, designed for consistent bursts of power rather than ornamental display.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.
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When making an action that use the Ice element, you can spend 5 SP to inflict 1d6 Slow points to the target(s) for the next 10s. Each subsequent dice costs 1 SP more than the previous one (second pair = 5 SP, third = 6 SP, etc.). After 5s half the Slow points vanished but reapplying Slow points reset the duration to 10s. The Slow points reduce the target movement speed proportionally to their maximum HP (1 Slow point on a 10 maxHP creature reduce their movement speed by 10% and capped at 50%). If the action affects multiple targets, the user distribute the points as they wants across them.
by mirionos.
Last update Jan. 22, 2026, 12:48 p.m.
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This two handed ice staff that deals 1d10 Ice damage is crafted from a core of seasoned wood reinforced with metal veins etched in intricate rune patterns. The runes spiral along its length, channeling flux to its tip where the gathered force is released in controlled surges.
by mirionos.
Last update Feb. 1, 2026, 10:26 p.m.