Vault
-
When performing an action that deals fire damage, the character may spend 4 SP to gain a temporary movement enhancement. If applied, the character gains a +0.5 bonus to Movement for a duration of 8 seconds. Reapplying this effect while it is already active resets the duration to 8 seconds; the Movement bonus does not stack.
by mirionos.
Last update May 24, 2026, 2:39 p.m.
-
When the user performs an action that uses Ice, they may use Ice Coating Points (ICP) in one of two ways, depending on whether they currently possess any ICP. If the character has no Ice Coating Points, they may spend 2 SP one time to generate 1 ICP for a duration of 8 seconds. If the character has one or more Ice Coating Points, they may instead spend all of them to increase the action result by 2 SP per ICP.
by mirionos.
Last update June 12, 2026, 7:04 p.m.
-
When performing an action that deals Ice damage, the user may spend 5 Success Points (SP) to add one extra Ice damage dice equal in face count to the action's original Ice die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).
by mirionos.
Last update July 4, 2026, 10:01 a.m.
-
This small glass flask that when consumed gives Ice Resistance 2 for a duration of one minute contains a shimmering, translucent liquid with a hue akin to glacial ice. Tiny frost crystals float suspended within the potion, sparkling faintly in the light. As you tilt the flask, the liquid moves gracefully, emitting a soft, melodic tinkling sound reminiscent of ice cracking under pressure.
by mirionos.
Last update July 4, 2026, 2:59 p.m.
-
When making an action that deals Ice damage, the character can spend 3 SP to create a 3m wide ice rink at the impact point for the next 5 seconds. Every creature crossing the ice rink a their normal speed have to make an Acrobatics test. On a failed test the creature fall prone. In order to not be affected by it, a creature can cross the ice rink at half their movement speed.
by mirionos.
Last update May 24, 2026, 7:34 p.m.
-
When making an action that use the Ice element, you can spend 5 SP to inflict 1d6 Slow points to the target(s) for the next 10s. Each subsequent dice costs 1 SP more than the previous one. After 5s half the Slow points vanished but reapplying Slow points reset the duration to 10s. The Slow points reduce the target movement speed proportionally to their maximum HP: 1 Slow point on a 10 maxHP creature reduce their movement speed by 10%, capped at 50%. If the action affects multiple targets, the user distribute the points as they wants across them.
by mirionos.
Last update June 12, 2026, 1:15 p.m.