Vault
-
A finely crafted ring imbued with arcane power. It can store up to 40 charges and regenerates 1d4 charges each day at dawn. When activated, the wearer becomes invisible, consuming 1 charge per second. The effect ends immediately if the ring runs out of charges or if the wearer deactivates it.
by mirionos.
Last update June 1, 2026, 2:50 p.m.
-
This small glass vial that when consumed grants +2m/s for the next 20 seconds contains a shimmering, green liquid that seems to shimmer and swirl with an inner energy. The liquid has a sharp, minty aroma and a thin, watery consistency. When the vial is tilted, the liquid moves rapidly, almost eager to be consumed.
by mirionos.
Last update May 18, 2026, 3:45 p.m.
-
This two handed great sword deals d10 Piercing or Slashing damage. This weapon is an imposing two-handed blade of extended length and weight. Its straight edges merge into a tapered tip, and the crossguard extends wide, counterbalancing the heavy, fullered steel.
by mirionos.
Last update June 13, 2026, 2 p.m.
-
When performing an action that deals Blunt damage, the character may spend 4 SP to apply 1 Breaking Point to the affected target for a duration of 5 seconds. If the target already has one or more Breaking Points at the time this Talent is used, all existing Breaking Points on that target are immediately consumed. For each Breaking Point consumed in this way, the action deals 1 additional Blunt damage die. Consumed Breaking Points are removed after the damage is applied.
by mirionos.
Last update May 24, 2026, 12:47 p.m.
-
This armor that gives Slashing Resistance 1 but -1 Subtlety and Acrobatics (all Physical) is made out of layered steel rings interwoven with coarse iron links. Its weight presses gently against the shoulders, and every motion comes with a faint rattle of metal against metal. It offers sturdy protection from cuts and slashes, but the bulk of its design pulls slightly at the joints, making silent or fluid movement a constant struggle.
by mirionos.
Last update May 18, 2026, 7:18 p.m.
-
When performing an action that deals fire damage, the character may spend 4 SP to gain a temporary movement enhancement. If applied, the character gains a +0.5 bonus to Movement for a duration of 8 seconds. Reapplying this effect while it is already active resets the duration to 8 seconds; the Movement bonus does not stack.
by mirionos.
Last update May 24, 2026, 2:39 p.m.
-
When the user performs an action that uses Ice, they may use Ice Coating Points (ICP) in one of two ways, depending on whether they currently possess any ICP. If the character has no Ice Coating Points, they may spend 2 SP one time to generate 1 ICP for a duration of 8 seconds. If the character has one or more Ice Coating Points, they may instead spend all of them to increase the action result by 2 SP per ICP.
by mirionos.
Last update June 12, 2026, 7:04 p.m.