Vault
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This small glass flask that when consumed gives Acid Resistance 4 for a duration of one hour contains a shimmering liquid reminiscent of molten silver. Within its depths, swirls of iridescent hues dance and twirl, casting tiny rainbows across its surface. As you inspect the potion, tiny, pearlescent bubbles rise and pop at the surface, releasing a faint, ethereal glow.
by mirionos.
Last update July 4, 2026, 2:59 p.m.
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This small glass flask that when consumed gives Electric Resistance 4 for a duration of one hour contains a shimmering liquid that dances with crackling energy. Within the confines of the transparent vessel, wisps of azure and violet hues intertwine, creating a mesmerizing display of electrifying currents, as if it holds within it the very essence of lightning.
by mirionos.
Last update July 4, 2026, 2:59 p.m.
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This small glass flask that when consumed gives Fire Resistance 4 for a duration of one hour contains a shimmering, molten-orange liquid swirling within. The liquid appears to emit a faint, warm glow, reminiscent of smoldering embers. As you hold it, you can feel a subtle heat emanating from the flask, a tangible reminder of the potion's ability to shield against the scorching effects of fire.
by mirionos.
Last update July 4, 2026, 2:59 p.m.
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This small glass flask that when consumed gives Ice Resistance 4 for a duration of one hour contains a shimmering, translucent liquid with a hue akin to glacial ice. Tiny frost crystals float suspended within the potion, sparkling faintly in the light. As you tilt the flask, the liquid moves gracefully, emitting a soft, melodic tinkling sound reminiscent of ice cracking under pressure.
by mirionos.
Last update July 4, 2026, 2:59 p.m.
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This ring that grants +4 Agility (Magical) is a delicate band of light bronze imbedding a polished emerald that shimmers with motes of green light when in motion. The ring feels almost weightless, and its surface seems to shift beneath the touch like living leaf-veins.
by mirionos.
Last update May 18, 2026, 7:18 p.m.
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This ring that grants +4 Sagacity (Magical) is fashioned from pale electrum and set with an amethyst that seems to catch the light even in shadow, this ring sharpens the senses in subtle ways. The world appears a little clearer — edges crisper, sounds nearer.
by mirionos.
Last update May 18, 2026, 7:18 p.m.
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This ring that grants +4 Strength (Magical) is forged with a vein of dark steel and set with a deep crimson ruby, this ring hums faintly with inner warmth. The gemstone seems to throb like a slow heartbeat, tightening the wearer's muscles with a sense of grounded power.
by mirionos.
Last update May 18, 2026, 7:18 p.m.
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A finely crafted ring imbued with arcane power. It can store up to 40 charges and regenerates 1d4 charges each day at dawn. When activated, the wearer becomes invisible, consuming 1 charge per second. The effect ends immediately if the ring runs out of charges or if the wearer deactivates it.
by mirionos.
Last update July 4, 2026, 10:08 a.m.
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This small glass vial that when consumed grants +2m/s for the next 20 seconds contains a shimmering, green liquid that seems to shimmer and swirl with an inner energy. The liquid has a sharp, minty aroma and a thin, watery consistency. When the vial is tilted, the liquid moves rapidly, almost eager to be consumed.
by mirionos.
Last update July 4, 2026, 2:59 p.m.
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This two handed great sword deals d10 Piercing or Slashing damage. This weapon is an imposing two-handed blade of extended length and weight. Its straight edges merge into a tapered tip, and the crossguard extends wide, counterbalancing the heavy, fullered steel.
by mirionos.
Last update July 4, 2026, 3:07 p.m.
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When performing an action that deals Blunt damage, the character may spend 4 SP to apply 1 Breaking Point to the affected target for a duration of 5 seconds. If the target already has one or more Breaking Points at the time this Talent is used, all existing Breaking Points on that target are immediately consumed. For each Breaking Point consumed in this way, the action deals 1 additional Blunt damage die. Consumed Breaking Points are removed after the damage is applied.
by mirionos.
Last update May 24, 2026, 12:47 p.m.
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The character entrusts part of their fate to a standard 52-card deck. When this Talent is acquired, shuffle the deck and draw until the character has a hand of 2 cards.\n\nCards held in hand may be committed to abilities that explicitly use cards. The player chooses which eligible cards to use, and the ability determines how each card changes its effect. Unless an ability states otherwise, card strength is ranked Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, then 2, with Ace producing the strongest effect and 2 the weakest.\n\nAfter a card-based ability resolves, discard every card committed to it, then immediately draw until the character's hand contains 2 cards again. Cards that were not used remain in hand. If the draw pile does not contain enough cards, shuffle the discard pile to form a new draw pile and continue drawing.\n\nCards cannot be discarded, exchanged, or redrawn voluntarily unless another ability or Talent explicitly allows it. The character's maximum hand size is 2 cards.
by ShiroiWani.
Last update June 19, 2026, 5:07 p.m.
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This armor that gives Slashing Resistance 1 but -1 Subtlety and Acrobatics (all Physical) is made out of layered steel rings interwoven with coarse iron links. Its weight presses gently against the shoulders, and every motion comes with a faint rattle of metal against metal. It offers sturdy protection from cuts and slashes, but the bulk of its design pulls slightly at the joints, making silent or fluid movement a constant struggle.
by mirionos.
Last update May 18, 2026, 7:18 p.m.