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Tags:
piercingDamagebiologicDamage -
Name:
aVenomousBite
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Displayed name:
Venomous bite
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Description:
The creature bite with their venom into the target, inflicting Piercing damage and a poison that deals Biologic damage over time.
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Cast description:
| AP: aAP | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vRange)** | On a successful **str(vTest)** test **MR vMR** [1d20]: Inflicts 1d12 Piercing damage and vDamage Biologic damage every 2 seconds for the next vDuration seconds. *If the target is already affected by this venom, the duration is reset instead of stacking the damage.* *The target can react to this action with their Dodge to negate the effect(s).*
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Condition:
sFlux >= aFluxCost "You don't have enough Flux"
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AP cost:
4
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Cooldown:
5
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Flux cost:
apMod(aAP)*cdMod(aCD)*targetMod(1,0)*puncMod(vDuration,2)*contactMod*effect(vDamage*25,60)*reacSave*cancelOnSave*1.1
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Variables:
vRange.choice(Range,[Contact],[contactMod]) vTest.choice(Test,[Vigor],[sVigor]) vMR.add(vTest) vDuration.slider(Duration,10,30,5) vDamage.slider(Damage,1,10,1)
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On used script:
sFlux.current.change(-aFluxCost) aName.cd.set(aCD)
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Type:
1
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Action effects:
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Use case:
3
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Name:
Venomous bite
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Description:
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Script:
if(~has(mVenomousBite))( mVenomousBite.create.effects(Venomous bite) mVenomousBite.description.set_(The creature takes vDamage Biologic damage every 2 seconds.) mVenomousBite.recurrent.set( if(<((mDuration-vDuration)#2=0)>)( fDamage(vDamage,1,Biologic) fDisplay(Venomous bite,You have suffered vDamage point of Biologic damage.) ) ) mVenomousBite.activate() ) mVenomousBite.duration.set_(vDuration)
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Variables:
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