• Tags:

    piercingDamagebiologicDamage
  • Name:

    aVenomousBite

  • Displayed name:

    Venomous bite

  • Description:

    The creature bite with their venom into the target, inflicting Piercing damage and a poison that deals Biologic damage over time.

  • Cast description:

    | AP: aAP | CD: aCDs | | :---: | :---: | | **Flux: aFluxOrCost ➞ aFluxCost** | **Range: str(vRange)** | On a successful **str(vTest)** test **MR vMR** [1d20]: Inflicts 1d12 Piercing damage and vDamage Biologic damage every 2 seconds for the next vDuration seconds. *If the target is already affected by this venom, the duration is reset instead of stacking the damage.* *The target can react to this action with their Dodge to negate the effect(s).*

  • Condition:

    sFlux >= aFluxCost "You don't have enough Flux"

  • AP cost:

    4

  • Cooldown:

    5

  • Flux cost:

    apMod(aAP)*cdMod(aCD)*targetMod(1,0)*puncMod(vDuration,2)*contactMod*effect(vDamage*25,60)*reacSave*cancelOnSave*1.1

  • Variables:

    vRange.choice(Range,[Contact],[contactMod]) vTest.choice(Test,[Vigor],[sVigor]) vMR.add(vTest) vDuration.slider(Duration,10,30,5) vDamage.slider(Damage,1,10,1)

  • On used script:

    sFlux.current.change(-aFluxCost) aName.cd.set(aCD)

  • Type:

    1

  • Action effects:

    • Use case:

      3

    • Name:

      Venomous bite

    • Description:

    • Script:

      if(~has(mVenomousBite))( mVenomousBite.create.effects(Venomous bite) mVenomousBite.description.set_(The creature takes vDamage Biologic damage every 2 seconds.) mVenomousBite.recurrent.set( if(<((mDuration-vDuration)#2=0)>)( fDamage(vDamage,1,Biologic) fDisplay(Venomous bite,You have suffered vDamage point of Biologic damage.) ) ) mVenomousBite.activate() ) mVenomousBite.duration.set_(vDuration)

    • Variables: