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Tags:
['bluntDamage', 'Blunt damage']['movement', 'Movement'] -
Name:
aBodyCharge
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Displayed name:
Body charge
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Description:
You throw yourself into a sustained body charge, moving at full speed for 3 AP including the AP used to start this action.\n\nFor each AP of the charge, you move up to your movement speed in a direct path. Every creature crossed by this movement takes Blunt damage and is pushed sideways, out of your path.\nAfter the charge ends, you become tired for 1 second.
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Cast description:
| AP: vAP.string | CD: vCD.string s | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On this AP and for the next 2 AP you move at your movement speed dealing vDamage.string Blunt damage to all creatures on your way and pushing them sideway. *All affected creatures do a Reflex test which, on success, reduces by half the amount of damage.*
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Condition:
assert(character.sFlux.current > vFluxCost.value,[[You don't have enough flux to use this action.]])
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AP cost:
1
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Cooldown:
5
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Flux cost:
apMod(vAP+3)*cdMod(vCD)*lineMod(2*3*sMovement)*puncMod(0,1)*vRange*effect(vDamage*55,70)*autoSave*halfOnSave*noTestMod
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Variables:
vRange = ListVariable([[vRange]],[[Range]],{[[contactMod]]},{[[Contact]]}) vDamage = NumberVariable([[vDamage]],[[Damage]]) vDamage.valueDisplay.value = [[ self .. "d6"]]
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On used script:
character.sFlux:changeCurrent(-vFluxCost.value) action.currentCD.value = vCD.value
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Type:
1
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Action effects:
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Use case:
1
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Name:
Body charge
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Description:
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Script:
effect = character:createEffect([[mBodyCharge]]) effect.displayName:set([[Body charge]]) effect.description:set([[The creature is charging in a straight line.]]) effect.duration:set(3) effect.script:set([=[character.sRegenAP:addCurrent([[-100%]], [[action]], [[Body charge]])]=]) effect.recurrentScript:set([=[if modifier.duration.value > 1 then display([[Body charge]], [[You charge {{character.sMovement.current}} meters dealing {{vDamage.string}} Blunt damage to all creatures on your way and pushing them sideway.]]) else display([[Body charge]], [[You are tired of your charge.]]) end]=]) effect:activate()
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Variables:
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