• Name:

    mFireMasteryI

  • Displayed name:

    Fire mastery I

  • Description:

    When performing an action that deals Fire damage, the user may spend 5 Success Points (SP) to add one extra Fire damage dice equal in face count to the action's original Fire die. Each subsequent die costs 1 SP more than the previous one (two dice = 11 SP, three dice = 18 SP, etc.).

  • Cost:

    expCost(spAmountMod(5)*450,400)

  • Script:

  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

    • Condition:

      action:tagsContain([[fireDamage]])

    • Description:

    • Variables:

      vFireSpAmount = 5

    • Script:

    • Action effects:

      • Use case:

        0

      • Name:

      • Description:

        You can spend vFireSpAmount.string SP to add an extra Fire damage die; each additional die costs 1 SP more than the previous one.

      • Script:

      • Variables:

  • Upgrades:

    • Name:

      mFireMasteryII

    • Displayed name:

      Fire mastery II

    • Description:

      Reduces the amount needed to add the first extra Fire damage dice to 4 SP.

    • Cost:

      expCost(spAmountMod(4)*450,400)-225

    • Script:

      master.displayName:set([[Fire mastery II]]) master.description:replace([[spend 5 Success]],[[spend 4 Success]]) master.description:replace([[two dice = 11 SP]],[[two dice = 9 SP]]) master.description:replace([[three dice = 18 SP]],[[three dice = 15 SP]]) master.addOns[1].variables.value = [[vFireSpAmount = 4]]

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons:

    • Name:

      mFireMasteryIII

    • Displayed name:

      Fire mastery III

    • Description:

      Reduces the amount needed to add the first extra Fire damage dice to 3 SP.

    • Cost:

      expCost(spAmountMod(3)*450,400)-675

    • Script:

      master.displayName:set([[Fire mastery III]]) master.description:replace([[spend 4 Success]],[[spend 3 Success]]) master.description:replace([[two dice = 9 SP]],[[two dice = 7 SP]]) master.description:replace([[three dice = 15 SP]],[[three dice = 12 SP]]) master.addOns[1].variables.value = [[vFireSpAmount = 3]]

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons:

    • Name:

      mFireMasteryIV

    • Displayed name:

      Fire mastery IV

    • Description:

      Reduces the amount needed to add the first extra Fire damage dice to 2 SP.

    • Cost:

      expCost(spAmountMod(2)*450,400)-1350

    • Script:

      master.displayName:set([[Fire mastery IV]]) master.description:replace([[spend 3 Success]],[[spend 2 Success]]) master.description:replace([[two dice = 7 SP]],[[two dice = 5 SP]]) master.description:replace([[three dice = 12 SP]],[[three dice = 9 SP]]) master.addOns[1].variables.value = [[vFireSpAmount = 2]]

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons:

    • Name:

      mFireMasteryV

    • Displayed name:

      Fire mastery V

    • Description:

      Reduces the amount needed to add the first extra Fire damage dice to 1 SP.

    • Cost:

      expCost(spAmountMod(1)*450,400)-2250

    • Script:

      master.displayName:set([[Fire mastery V]]) master.description:replace([[spend 2 Success]],[[spend 1 Success]]) master.description:replace([[two dice = 5 SP]],[[two dice = 3 SP]]) master.description:replace([[three dice = 9 SP]],[[three dice = 6 SP]]) master.addOns[1].variables.value = [[vFireSpAmount = 1]]

    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons: