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Name:
mGrabbingMawI
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Displayed name:
Grabbing maw II
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Description:
The character can use their maw to grab creatures. The character bite action gains 2d12 Grab points. If a creature is grab that way, the character cannot use their bite action on an other creature but automatically succeed their bite action with {sVigor-10} SP on the grabbed creature.
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Cost:
expCost(700,700)-0
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Script:
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
aBite
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Description:
Moreover, you can deal vGrabMawDiced12 [vGrabMawDiced12] Grab points to the target.
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Variables:
vGrabMawDice.add(1)
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Script:
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Action effects:
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Use case:
3*(vGrabMawPoints>0)
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Name:
Grab maw points
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Description:
For a total of vGrabMawPoints Grab point(s).
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Script:
if(sGrabPoints==0)( mGrabPoints.create.effects(Grab points) mGrabPoints.script.set_( sGrabPoints.create.dependant(Grab points) sMovement.current.add((sGrabPoints>=sHP)*-100%,physical,Grab points) ) mGrabPoints.activate() ) sGrabPoints.current.change(vGrabMawPoints)
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Variables:
vGrabMawPoints.counter(GP,0)
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Upgrades:
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Name:
mGrabbingMawII
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Displayed name:
Grabbing maw II
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Description:
Increase the Grab points to 2d12.
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Cost:
expCost(1400,700)-350
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Script:
mGrabbingMawI.displayedName.replace( I, II) mGrabbingMawI.description.replace(1d12 Grab,2d12 Grab)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
aBite
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Description:
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Variables:
vGrabMawDice.add(1)
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Script:
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Action effects:
No effects
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Name:
mGrabbingMawIII
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Displayed name:
Grabbing maw III
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Description:
Increase the Grab points to 3d12.
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Cost:
expCost(2100,700)-700
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Script:
mGrabbingMawI.displayedName.replace( II, III) mGrabbingMawI.description.replace(2d12 Grab,3d12 Grab)
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
aBite
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Description:
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Variables:
vGrabMawDice.add(1)
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Script:
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Action effects:
No effects
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