• Name:

    mCorrosiveI

  • Displayed name:

    Corrosive I

  • Description:

    When performing an action that deals Acid damage, the character may spend 4 SP to apply a Weakness effect to the affected target. If applied, the target gains Weakness 1 to Slashing damage and Weakness 1 to Blunt damage for a duration of 5 seconds. Reapplying this effect while it is already active resets the duration to 5 seconds; the Weakness values do not stack.

  • Cost:

    expCost(400,200)-0

  • Script:

  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

    • Condition:

      acidDamage

    • Description:

    • Variables:

      vCorrosiveWeakness.add(1) vCorrosiveDuration.add(5) vCorrosiveCost.add(4)

    • Script:

    • Action effects:

      • Use case:

        3*vCorrosiveUse

      • Name:

        Corrosive

      • Description:

        You can spend vCorrosiveCost SP to inflict Weakness vCorrosiveWeakness to Slashing and Blunt damage for vCorrosiveDuration seconds.

      • Script:

        sSlashingWeakness.create.temporary(Slashing weakness) sBluntWeakness.create.temporary(Blunt weakness) mCorrosive.create.effects(Corrosive) mCorrosive.description.set(The creature suffer from Weakness vCorrosiveWeakness to to Slashing and Blunt damage.) mCorrosive.duration.set(vCorrosiveDuration) mCorrosive.script.set( sSlashingWeakness.normal.add(vCorrosiveWeakness,natural,Corrosive) sBluntWeakness.normal.add(vCorrosiveWeakness,natural,Corrosive) ) mCorrosive.activate()

      • Variables:

        vCorrosiveUse.choice(Corrosive,[Not applied,Apply],[0,1])

  • Upgrades: