• Name:

    sReflex

  • Displayed name:

    Reflex

  • Description:

    Reflex measures a character’s capacity to evade or react to fast-moving physical threats, like projectiles or melee attacks. It governs the effective use of Agility-based or ranged weapons in combat.

  • Calculus:

    floor((self+sAgility)*pct)

  • Current min:

  • Current max:

  • Cost:

    max(150*((2^((2*lvl-1)-(totalExp/1000)))+(lvl-1)),150*lvl)

  • Up condition:

  • Normal values:

    • Name:

      expValue

    • Value:

      0.0

    • Type:

      expValue

    • Script:

    • ID:

      -1

  • Current values:

    • Name:

      default

    • Value:

      0

    • Type:

      default

    • Script:

    • ID:

      -1