• Tags:

    Natural weaponBlunt damage
  • Name:

    aTentacleRake

  • Displayed name:

    Tentacle rake

  • Description:

    Attack the target with their tentacles.

  • Cast description:

    | AP: vAP.string | CD: vCD.string s | | :---: | :---: | | **Flux: vFluxOrCost.string ➞ vFluxCost.string** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals 1vDamageDice.string [1vDamageDice.string] vDamageType.string damage to the target. *The target can react to this action with their Dodge to negate the effect(s).*

  • Condition:

    assert(character.sFlux.current > vFluxCost.value,[[You don't have enough flux to use this action.]])
    
  • AP cost:

    3

  • Cooldown:

    0

  • Flux cost:

  • Variables:

    vRange = ListVariable([[vRange]],[[Range]],{[[contactMod]]},{[[Contact]]})
    vTest = ListVariable([[vTest]],[[Test]],{[[sVigor]]},{[[Vigor]]})
    vMR = StatVariable([[vMR]],[[vTest]])
    vDamageDice = [[d6]]
    vDamageType = [[Blunt]]
  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value)
    action.currentCD.value = vCD.value
    
  • On post script:

    if (success) then
    action.currentCD.value = vCD.value
    end
    
  • Type:

    1

  • Action effects:

    No effects