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Tags:
oneHand -
Name:
aThrow
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Displayed name:
Throw
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Description:
The character throw an object lighter than 2kg at a distance of 5m. If the character tries this action with a heavier object, they must succeed a Athletics test with a malus of -3 per 500g above 2kg otherwise the object will mises the impact point. If the character tries to throw the object above 5m, they must succeed a Athletics test with a malus of -1 per meter above the initial distance otherwise the object will mises the impact point. The character should have one free hand in order to do this action.
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Cast description:
| AP: aAP | CD: aCDs | | :---: | :---: | | **Flux: 0** | **Range: str(vRange)** | The character throw an object lighter than 2kg at the target. If the character tries this action with a heavier object, they must succeed a **str(vTest)** test with a malus of -3 per 500g above 2kg otherwise the object will mises the impact point. If the character tries to throw the object above 5m, they must succeed a **str(vTest)** test with a malus of -1 per meter above the initial distance otherwise the object will mises the impact point. **str(vTest)** test **MR {vMR}** [1d20]
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Condition:
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AP cost:
1
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Cooldown:
1
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Flux cost:
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Variables:
vRange.choice(Range,[5m],[shortMod]) vTest.choice(Test,[Athletics],[sAthletics]) vMR.add(vTest)
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On used script:
sFlux.current.change(-aFluxCost) aName.cd.set(aCD)
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Type:
0
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Action effects:
No effects