• Tags:

    ['oneHand', 'One hand']['weapon', 'Weapon']['piercingDamage', 'Piercing damage']
  • Name:

    aDaggerAbathon

  • Displayed name:

    Dagger (Abathon)

  • Description:

    Deals 1d4 Piercing damage to the target.

  • Cast description:

    | AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: 0** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals 1d4 [1d4] Piercing damage to the target. Also, you can use 2 SP to add 1 Necrotic damage to the target and if this damage is made you can take 1 Biologic healing. *The target can react to this action with their Dodge to negate the effect(s).*

  • Condition:

  • AP cost:

    3

  • Cooldown:

    1

  • Flux cost:

  • Variables:

    vRange = ListVariable([[vRange]], [[Range]], {[[contactMod]], [[shortMod]]}, {[[Contact]], [[5m]]}) vTest = ListVariable([[vTest]], [[Test]], {[[character.sReflex]]}, {[[Reflex]]}) vMR = StatVariable([[vMR]], [[vTest]])

  • On used script:

    action.currentCD:set(vCD.value)

  • Type:

    2

  • Action effects:

    No effects