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Tags:
['oneHand', 'One hand']['weapon', 'Weapon']['piercingDamage', 'Piercing damage'] -
Name:
aDaggerAbathon
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Displayed name:
Dagger (Abathon)
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Description:
Deals 1d4 Piercing damage to the target.
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Cast description:
| AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: 0** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals 1d4 [1d4] Piercing damage to the target. Also, you can use 2 SP to add 1 Necrotic damage to the target and if this damage is made you can take 1 Biologic healing. *The target can react to this action with their Dodge to negate the effect(s).*
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Condition:
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AP cost:
3
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Cooldown:
1
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Flux cost:
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Variables:
vRange = ListVariable([[vRange]], [[Range]], {[[contactMod]], [[shortMod]]}, {[[Contact]], [[5m]]}) vTest = ListVariable([[vTest]], [[Test]], {[[character.sReflex]]}, {[[Reflex]]}) vMR = StatVariable([[vMR]], [[vTest]])
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On used script:
action.currentCD:set(vCD.value)
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Type:
2
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Action effects:
No effects