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Tags:
resilienceMalus -
Name:
aPrimalRoar
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Displayed name:
Primal roar
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Description:
While in rage you can spend Flux to roar in order to inflict a Resilience malus to all creatures within 1 meter of you for 10 seconds. You can increase the effect duration by 5 seconds for every RP spent.
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Cast description:
AP: aAP CD: aCD Flux: aFluxOrCost ➞ aFluxCost Range: Self Condition: You have to be raging On a successful Vigor test MR {sVigor} [1d20]: You emit a roar that reduces the Resilience of all creatures within 1m of you by vMalus for the next {10+vRageUsed*5} seconds. All affected creatures have to make a Vigor test (without using their reaction) which on success negates all the effects.
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Condition:
sFlux >= aFluxCost "You don't have enough Flux" has(mRage) "You are not currently raging" sRagePoints >= vRageUsed "You don't have enough rage points"
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AP cost:
4
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Cooldown:
10
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Flux cost:
apMod(aAP)*cdMod(aCD)*sphereMod(1.5)*durMod(10)*effect(vMalus*45,22.5)*autoSave
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Variables:
vMalus.slider(Malus,1,10,1) vRageUsed.slider(RP used,0,sRagePoints,1)
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On used script:
sFlux.current.change(-aFluxCost) sRagePoints.current.change(-vRageUsed) aName.cd.set(aCD)
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Type:
1
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Action effects:
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Use case:
3
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Name:
Primal roar
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Description:
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Script:
mPrimalRoar.create.effects(Primal roar) mPrimalRoar.description.set_(Your Resilience is reduced by {vMalus}.) mPrimalRoar.duration.set({10+vRageUsed*5}) mPrimalRoar.script.set_( sResilience.normal.add(-vMalus,physical,Primal roar) ) mPrimalRoar.activate()
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Variables:
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