• Tags:

    resilienceMalus
  • Name:

    aPrimalRoar

  • Displayed name:

    Primal roar

  • Description:

    While in rage you can spend Flux to roar in order to inflict a Resilience malus to all creatures within 1 meter of you for 10 seconds. You can increase the effect duration by 5 seconds for every RP spent.

  • Cast description:

    AP: aAP CD: aCD Flux: aFluxOrCost ➞ aFluxCost Range: Self Condition: You have to be raging On a successful Vigor test MR {sVigor} [1d20]: You emit a roar that reduces the Resilience of all creatures within 1m of you by vMalus for the next {10+vRageUsed*5} seconds. All affected creatures have to make a Vigor test (without using their reaction) which on success negates all the effects.

  • Condition:

    sFlux >= aFluxCost "You don't have enough Flux" has(mRage) "You are not currently raging" sRagePoints >= vRageUsed "You don't have enough rage points"

  • AP cost:

    4

  • Cooldown:

    10

  • Flux cost:

    apMod(aAP)*cdMod(aCD)*sphereMod(1.5)*durMod(10)*effect(vMalus*45,22.5)*autoSave

  • Variables:

    vMalus.slider(Malus,1,10,1) vRageUsed.slider(RP used,0,sRagePoints,1)

  • On used script:

    sFlux.current.change(-aFluxCost) sRagePoints.current.change(-vRageUsed) aName.cd.set(aCD)

  • Type:

    1

  • Action effects:

    • Use case:

      3

    • Name:

      Primal roar

    • Description:

    • Script:

      mPrimalRoar.create.effects(Primal roar) mPrimalRoar.description.set_(Your Resilience is reduced by {vMalus}.) mPrimalRoar.duration.set({10+vRageUsed*5}) mPrimalRoar.script.set_( sResilience.normal.add(-vMalus,physical,Primal roar) ) mPrimalRoar.activate()

    • Variables: