• Name:

    mRagePointsAdept

  • Displayed name:

    Rage points adepts

  • Description:

    When making an attack that deals physical damage while raging, you can spend 2 SP to gain 1 Rage point a.k.a. RP, with a maximum of 1 use.

  • Cost:

    0

  • Script:

    sRagePoints.create.other(Rage points) sRagePoints.min.set_(0)

  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

    • Condition:

      has(mRage) & (slashingDamage|piercingDamage|bluntDamage)

    • Description:

    • Variables:

      vMaxRagePoints.add(1)

    • Script:

    • Action effects:

      • Use case:

        1*(vRagePoints>0)

      • Name:

        Rage points

      • Description:

        The user spends {2*vRagePoints} SP to gain {vRagePoints} Rage point(s).

      • Script:

        sRagePoints.current.change({vRagePoints})

      • Variables:

        vRagePoints.slider(Rage points,0,vMaxRagePoints,1)

  • Upgrades: