• Tags:

    No tags

  • Name:

    aSmokeGrenade

  • Displayed name:

    Smoke grenade

  • Description:

    The character throws the grenade, which after 4 seconds causes a 2-meter-radius sphere of smoke to form for 12 seconds. Every meter of smoke obstruing the view on a target causes a malus of -1 on all Vigor or Reflex tests to hit them.

  • Cast description:

    AP: aAP Range: 10m The character throws the grenade, which after 4 seconds causes a 2-meter-radius sphere of smoke to form for 12 seconds. Every meter of smoke obstruing the view on a target causes a malus of -1 on all Vigor or Reflex tests to hit them.

  • Condition:

  • AP cost:

    3

  • Cooldown:

  • Flux cost:

  • Variables:

  • On used script:

    iName.amount.change(-1)

  • Type:

    2

  • Action effects:

    • Use case:

      1

    • Name:

      Smoke grenade

    • Description:

    • Script:

      mSmokeGrenade.create.effects(Smoke grenade) mSmokeGrenade.description.set_(After 4 seconds causes a 2-meter-radius sphere of smoke to form for 12 seconds. Every meter of smoke obstruing the view on a target causes a malus of -1 on all Vigor or Reflex tests to hit them.) mSmokeGrenade.duration.set(16) mSmokeGrenade.recurrent.set_(if(mDuration==12)(fDisplay(Smoke grenade,"The smoke grenade cloud is formed"))) mSmokeGrenade.activate()

    • Variables: