-
Tags:
No tags
-
Name:
aSmokeGrenade
-
Displayed name:
Smoke grenade
-
Description:
The character throws the grenade, which after 4 seconds causes a 2-meter-radius sphere of smoke to form for 12 seconds. Every meter of smoke obstruing the view on a target causes a malus of -1 on all Vigor or Reflex tests to hit them.
-
Cast description:
AP: aAP Range: 10m The character throws the grenade, which after 4 seconds causes a 2-meter-radius sphere of smoke to form for 12 seconds. Every meter of smoke obstruing the view on a target causes a malus of -1 on all Vigor or Reflex tests to hit them.
-
Condition:
-
AP cost:
3
-
Cooldown:
-
Flux cost:
-
Variables:
-
On used script:
iName.amount.change(-1)
-
Type:
2
-
Action effects:
-
Use case:
1
-
Name:
Smoke grenade
-
Description:
-
Script:
mSmokeGrenade.create.effects(Smoke grenade) mSmokeGrenade.description.set_(After 4 seconds causes a 2-meter-radius sphere of smoke to form for 12 seconds. Every meter of smoke obstruing the view on a target causes a malus of -1 on all Vigor or Reflex tests to hit them.) mSmokeGrenade.duration.set(16) mSmokeGrenade.recurrent.set_(if(mDuration==12)(fDisplay(Smoke grenade,"The smoke grenade cloud is formed"))) mSmokeGrenade.activate()
-
Variables:
-