• Tags:

    No tags

  • Name:

    aDashingJump

  • Displayed name:

    Dashing jump

  • Description:

    If your last action(s) were to move in a straight line for at least 3m, you jump over 2m horizontaly. On a successfull Athletics test you can spend SP to increase the horizontal or the vertical distance.

  • Cast description:

    AP: aAP If your last action(s) were to move in a straight line for at least 3m, you jump over 2m horizontaly. On a successfull str(vTest) test MR {vMR+5}: [1d20] You can spend 2 SP to increase either the horizontal distance by 1m or the vertical distance by 25cm. NB: your movement speed in the air is equal to your movement speed on the ground. Thus, if your jump is longer than your movement speed it will take several seconds to land.

  • Condition:

  • AP cost:

    1

  • Cooldown:

    1

  • Flux cost:

  • Variables:

    vTest.choice(Test,[Athletics],[sAthletics]) vMR.add(vTest)

  • On used script:

    sFlux.current.change(-aFluxCost) aName.cd.set(aCD)

  • Type:

    0

  • Action effects:

    No effects