• Tags:

    ['oneHand', 'One hand']['weapon', 'Weapon']['piercingDamage', 'Piercing damage']
  • Name:

    aOrichalcumPistol

  • Displayed name:

    Orichalcum pistol

  • Description:

    This one handed orichalcum pistol deals 1d6 Piercing damage, gives a bonus of +1 to the test and ignores 1 level of resistance. Contrary to other actions, you can use this one with a positive cooldown, but with a -2 malus to the test for each second of it.

  • Cast description:

    | AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: 0** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals 1vDamageDice.string [1vDamageDice.string] vDamageType.string damage to the target ignoring 1 level of resistance for it. *The target can react to this action with their Dodge to negate the effect(s).*

  • Condition:

    assert((character.s{{action.item.name}}Ammunition.current > 0),[[You don't have any bullet left.]])

  • AP cost:

    1

  • Cooldown:

    2

  • Flux cost:

  • Variables:

    vRange = ListVariable([[vRange]],[[Range]],{[[shortMod]]},{[[5m]]}) vTest = ListVariable([[vTest]],[[Test]],{[[character.sReflex]]},{[[Reflex]]}) vMR = StatVariable([[vMR]],[[vTest]]) vDamageType = [[Piercing]] vDamageDice = [[d6]] vMR:addValue([[-2*vCCD]],[[physical]],[[Recoil]]) vMR:addValue(1,[[physical]],[[Orichalcum]])

  • On used script:

    character.s{{action.item.name}}Ammunition:changeCurrent(-1) action.currentCD:set(vCD.value)

  • Type:

    2

  • Action effects:

    No effects