-
Tags:
['oneHand', 'One hand']['weapon', 'Weapon']['piercingDamage', 'Piercing damage']['throwable', 'Throwable'] -
Name:
aAdamantiumDagger
-
Displayed name:
Adamantium dagger
-
Description:
This one handed adamantium dagger deals 1d4 Piercing damage, gives a bonus of +2 to the test and ignores 2 levels of resistance.
-
Cast description:
| AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: 0** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals 1vDamageDice.string [1vDamageDice.string] vDamageType.string damage to the target ignoring 2 levels of resistance for it. *The target can react to this action with their Dodge to negate the effect(s).*
-
Condition:
-
AP cost:
3
-
Cooldown:
1
-
Flux cost:
-
Variables:
vRange = ListVariable([[vRange]],[[Range]],{[[contactMod]],[[shortMod]]},{[[Contact]],[[5m]]}) vTest = ListVariable([[vTest]],[[Test]],{[[character.sReflex]]},{[[Reflex]]}) vMR = StatVariable([[vMR]],[[vTest]]) vDamageType = [[Piercing]] vDamageDice = [[d4]] vMR:addValue(2,[[physical]],[[Adamantium]])
-
On used script:
action.currentCD:set(vCD.value)
-
Type:
2
-
Action effects:
No effects