• Tags:

    One handWeaponPiercing damageThrowable
  • Name:

    aAdamantiumDagger

  • Displayed name:

    Adamantium dagger

  • Description:

    This one handed adamantium dagger deals 1d4 Piercing damage, gives a bonus of +2 to the test and ignores 2 levels of resistance.

  • Cast description:

    | AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: 0** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals 1vDamageDice.string [1vDamageDice.string] vDamageType.string damage to the target ignoring 2 levels of resistance for it. *The target can react to this action with their Dodge to negate the effect(s).*

  • Condition:

  • AP cost:

    3

  • Cooldown:

    1

  • Flux cost:

  • Variables:

    vRange = ListVariable([[vRange]],[[Range]],{[[contactMod]],[[shortMod]]},{[[Contact]],[[5m]]})
    vTest = ListVariable([[vTest]],[[Test]],{[[character.sReflex]]},{[[Reflex]]})
    vMR = StatVariable([[vMR]],[[vTest]])
    vDamageType = [[Piercing]]
    vDamageDice = [[d4]]
    vMR:addValue(2,[[physical]],[[Adamantium]])
  • On used script:

  • On post script:

    if (success) then
        action.currentCD.value = vCD.value
    end
  • Type:

    2

  • Action effects:

    No effects