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Tags:
['twoHands', 'Two hands']['weapon', 'Weapon']['piercingDamage', 'Piercing damage']['slashingDamage', 'Slashing damage'] -
Name:
aAdamantiumGreatSword
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Displayed name:
Adamantium great sword
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Description:
This two handed adamantium great sword deals 1d10 Piercing or Slashing damage, gives a bonus of +2 to the test and ignores 2 levels of resistance.
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Cast description:
| AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: 0** | **Range: vRange.string** | On a successful **vTest.string** test **MR vMR.string** [1d20]: Deals 1vDamageDice.string [1vDamageDice.string] vDamageType.string damage to the target ignoring 2 levels of resistance for it. *The target can react to this action with their Dodge to negate the effect(s).*
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Condition:
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AP cost:
4
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Cooldown:
1
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Flux cost:
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Variables:
vRange = ListVariable([[vRange]],[[Range]],{[[contactMod]]},{[[Contact]]}) vTest = ListVariable([[vTest]],[[Test]],{[[character.sVigor]]},{[[Vigor]]}) vMR = StatVariable([[vMR]],[[vTest]]) vDamageType = [[Piercing or Slashing]] vDamageDice = [[d10]] vMR:addValue(2,[[physical]],[[Adamantium]])
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On used script:
action.currentCD:set(vCD.value)
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Type:
2
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Action effects:
No effects