• Tags:

    No tags

  • Name:

    aSmokeGrenade

  • Displayed name:

    Smoke grenade

  • Description:

    The character throws the grenade, which after 4 seconds causes a 2-meter-radius sphere of smoke to form for 12 seconds. Every meter of smoke obstruing the view on a target causes a malus of -1 on all Vigor or Reflex tests to hit them.

  • Cast description:

    | AP: aAP | CD: aCDs | | :---: | :---: | | **Flux: 0** | **Range: str(vRange)** | The character throws the grenade, which after 4 seconds causes a 2-meter-radius sphere of smoke to form for 12 seconds. Every meter of smoke obstruing the view on a target causes a malus of -1 on all Vigor or Reflex tests to hit them.

  • Condition:

  • AP cost:

    3

  • Cooldown:

  • Flux cost:

  • Variables:

    vRange.choice(Range,[Throw (5m)],[shortMod])

  • On used script:

    action.item.amount:add(-1)

  • Type:

    2

  • Action effects:

    • Use case:

      1

    • Name:

      Smoke grenade

    • Description:

    • Script:

      effect = character:createEffect([[mSmokeGrenade]]) effect.displayName.value = [[Smoke grenade]] effect.description.value = [[After 4 seconds causes a 2-meter-radius sphere of smoke to form for 12 seconds. Every meter of smoke obstruing the view on a target causes a malus of -1 on all Vigor or Reflex tests to hit them.]] effect.duration.value = 16 effect.recurrentScript.value = [=[if(modifier.duration.value == 12) then display([[Smoke grenade]],[[The smoke grenade cloud is formed.]]) end]=] effect:activate()

    • Variables: