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Tags:
No tags
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Name:
aSmokeGrenade
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Displayed name:
Smoke grenade
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Description:
The character throws the grenade, which after 4 seconds causes a 2-meter-radius sphere of smoke to form for 12 seconds. Every meter of smoke obstruing the view on a target causes a malus of -1 on all Vigor or Reflex tests to hit them.
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Cast description:
| AP: aAP | CD: aCDs | | :---: | :---: | | **Flux: 0** | **Range: str(vRange)** | The character throws the grenade, which after 4 seconds causes a 2-meter-radius sphere of smoke to form for 12 seconds. Every meter of smoke obstruing the view on a target causes a malus of -1 on all Vigor or Reflex tests to hit them.
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Condition:
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AP cost:
3
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Cooldown:
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Flux cost:
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Variables:
vRange.choice(Range,[Throw (5m)],[shortMod])
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On used script:
action.item.amount:add(-1)
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Type:
2
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Action effects:
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Use case:
1
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Name:
Smoke grenade
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Description:
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Script:
effect = character:createEffect([[mSmokeGrenade]]) effect.displayName.value = [[Smoke grenade]] effect.description.value = [[After 4 seconds causes a 2-meter-radius sphere of smoke to form for 12 seconds. Every meter of smoke obstruing the view on a target causes a malus of -1 on all Vigor or Reflex tests to hit them.]] effect.duration.value = 16 effect.recurrentScript.value = [=[if(modifier.duration.value == 12) then display([[Smoke grenade]],[[The smoke grenade cloud is formed.]]) end]=] effect:activate()
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Variables:
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