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Tags:
bluntDamagepush -
Name:
aTailSwipe
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Displayed name:
Tail swipe
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Description:
The creature spins around themselves to swing their tail in a two steps motion.
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Cast description:
AP: aAP CD: aCD Flux: aFluxOrCost ➞ aFluxCost Range: 1m around On a successful Vigor test, MR {sVigor} [1d20]: Turns 180° to one side, hitting all creatures within a 180° arc on the opposite side of the turn, dealing vLvld10 Blunt damage and pushing them {ceil(vLvl/2)} meter(s) away. After 2 seconds, the creature completes the turn with another 180°, hitting the other 180° arc with the same effect. Affected creatures can Dodge this action to negate the effect(s).
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Condition:
sFlux >= aFluxCost "You don't have enough Flux"
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AP cost:
2
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Cooldown:
3
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Flux cost:
apMod(4)*cdMod(aCD)*contactMod*(effect(vLvl*75,60)+effect(ceil(vLvl/2)*70,70))*sphereMod(1.5)*0.9
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Variables:
vLvl.slider(Lvl,1,10,1)
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On used script:
sFlux.current.change(-aFluxCost) aName.cd.set(aCD)
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Type:
1
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Action effects:
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Use case:
1
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Name:
Tail swipe
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Description:
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Script:
mTailSwipe.create.effects(Tail swipe) mTailSwipe.description.set_(The creature completes the tail swipe with another 180° turn, hitting the other 180° arc and dealing vLvld10 Blunt damage and pushing them {ceil(vLvl/2)} meter(s) away.\nAffected creatures can Dodge this action to negate the effect(s).) mTailSwipe.duration.set(2) mTailSwipe.script.set_(sRegenAP.normal.add(-1,aTailSwipe,Tail swipe)) mTailSwipe.activate()
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Variables:
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