• Tags:

    oneHand
  • Name:

    aThrow

  • Displayed name:

    Throw

  • Description:

    The character throw an object lighter than 2kg at a distance of 10m. If the character tries this action with a heavier object, they must succeed a Vigor test with a malus of -3 per 500g above 2kg otherwise the object will mises the impact point. If the character tries to throw the object above 10m, they must succeed a Vigor test with a malus of -5 per 10m above the initial 10m otherwise the object will mises the impact point. The character should have one free hand in order to do this action.

  • Cast description:

    AP: aAP Range: 10m The character throw an object lighter than 2kg at a distance of 10m. If the character tries this action with a heavier object, they must succeed a Vigor test with a malus of -3 per 500g above 2kg otherwise the object will mises the impact point. If the character tries to throw the object above 10m, they must succeed a Vigor test with a malus of -5 per 10m above the initial 10m otherwise the object will mises the impact point. Vigor test MR: {sVigor} [1d20]

  • Condition:

  • AP cost:

    1

  • Cooldown:

    1

  • Flux cost:

  • Variables:

  • On used script:

    sFlux.current.change(-aFluxCost) aName.cd.set(aCD)

  • Type:

    0

  • Action effects:

    No effects