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Tags:
oneHand -
Name:
aThrow
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Displayed name:
Throw
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Description:
The character throw an object lighter than 2kg at a distance of 10m. If the character tries this action with a heavier object, they must succeed a Vigor test with a malus of -3 per 500g above 2kg otherwise the object will mises the impact point. If the character tries to throw the object above 10m, they must succeed a Vigor test with a malus of -5 per 10m above the initial 10m otherwise the object will mises the impact point. The character should have one free hand in order to do this action.
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Cast description:
AP: aAP Range: 10m The character throw an object lighter than 2kg at a distance of 10m. If the character tries this action with a heavier object, they must succeed a Vigor test with a malus of -3 per 500g above 2kg otherwise the object will mises the impact point. If the character tries to throw the object above 10m, they must succeed a Vigor test with a malus of -5 per 10m above the initial 10m otherwise the object will mises the impact point. Vigor test MR: {sVigor} [1d20]
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Condition:
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AP cost:
1
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Cooldown:
1
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Flux cost:
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Variables:
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On used script:
sFlux.current.change(-aFluxCost) aName.cd.set(aCD)
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Type:
0
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Action effects:
No effects