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Name:
mPetrifyingGazeAdept
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Displayed name:
Petrifying gaze adept
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Description:
After the creature has done an action, they can choose to look at a creature they can see. When doing so with a successful Resilience test, they inflict 1d8 petrifying points to the gazed creature for 10 seconds. The affected creature can Resist to this effect to negate it. The creature can spend 4 SP to inflict an additional 1d8 petrifying points with a maximum of 1 use. In addition, they can spend 3 SP to inflict the petrifying points to another creature within 3 meters of the original target. If the number of petrifying points is greater than the creature maximum HP, they become petrified for 1 hour. While petrified, the creature is unconscious (0 AP/s), their posture cannot be changed and they start to suffocate. They also received a Weakness 2 for Ice and Blunt damage.
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Cost:
expCost(1500,750)-750
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Script:
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
~reaction
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Description:
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Variables:
vPetrifyingGazeMaxUse.add(1)
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Script:
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Action effects:
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Use case:
(vPetrifyingGazeAmount>0)*3
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Name:
Petrifying Gaze points
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Description:
On a successful Resilience test MR {sResilience}, you inflict 1d8 Petrifying points for 10 seconds to a creature within sight. The targeted creature can Resist to this effect to negate it. You can spend 4 SP to inflict an additional 1d8 Petrifying points with a maximum use of vPetrifyingGazeMaxUse use(s). You can also spend 3 SP to inflict these Petrifying points to another creature within 3 meters of the original one.
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Script:
mPetrifyingGazePoints.create.effects(Petrifying Gaze points) mPetrifyingGazePoints.description.set_(When the number of Petrifying gaze points exceed your current maximum HP the character becomes Petrified for the next hour. In this state the character is unconscious (0 AP/s), their posture cannot be changed and they start to suffocate. They also received a Weakness 2 for Ice and Blunt damage.) mPetrifyingGazePoints.duration.set(10) mPetrifyingGazePoints.script.set_() mPetrifyingGazePoints.recurrent.set_( if(<(sMaxHP)><=<(sPGP)>)( mPetrifyingGazePoints.delete() mPetrifyingGaze.create.effects(Petrifying Gaze) mPetrifyingGaze.description.set_(In this state the character is unconscious (0 AP/s), their posture cannot be changed and they start to suffocate. They also received a Weakness 2 for Ice and Blunt damage.\nThis condition should be considered as having a cost of {vPetrifyingGazeMaxUse*300} Flux for any action to remove it.) mPetrifyingGaze.duration.set(600) mPetrifyingGaze.script.set_( sRegenAP.current.add(-100%,physical,Petrifying Gaze) ) mPetrifyingGaze.activate() ) ) mPetrifyingGazePoints.activate() mPetrifyingGazePoints.undoScript.add(sPGP.current.change(-sPGP)) sPGP.create.temporary(Petrifying Gaze points) sPGP.current.change(vPetrifyingGazeAmount)
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Variables:
vPetrifyingGazeAmount.counter.(Petrifying points,0)
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Upgrades: