• Name:

    mPetrifyingGazeAdept

  • Displayed name:

    Petrifying gaze adept

  • Description:

    After the creature has done an action, they can choose to look at a creature they can see. When doing so with a successful Resilience test, they inflict 1d8 petrifying points to the gazed creature for 10 seconds. The affected creature can Resist to this effect to negate it. The creature can spend 4 SP to inflict an additional 1d8 petrifying points with a maximum of 1 use. In addition, they can spend 3 SP to inflict the petrifying points to another creature within 3 meters of the original target. If the number of petrifying points is greater than the creature maximum HP, they become petrified for 1 hour. While petrified, the creature is unconscious (0 AP/s), their posture cannot be changed and they start to suffocate. They also received a Weakness 2 for Ice and Blunt damage.

  • Cost:

    expCost(1500,750)-750

  • Script:

  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

    • Condition:

      ~reaction

    • Description:

    • Variables:

      vPetrifyingGazeMaxUse.add(1)

    • Script:

    • Action effects:

      • Use case:

        (vPetrifyingGazeAmount>0)*3

      • Name:

        Petrifying Gaze points

      • Description:

        On a successful Resilience test MR {sResilience}, you inflict 1d8 Petrifying points for 10 seconds to a creature within sight. The targeted creature can Resist to this effect to negate it. You can spend 4 SP to inflict an additional 1d8 Petrifying points with a maximum use of vPetrifyingGazeMaxUse use(s). You can also spend 3 SP to inflict these Petrifying points to another creature within 3 meters of the original one.

      • Script:

        mPetrifyingGazePoints.create.effects(Petrifying Gaze points) mPetrifyingGazePoints.description.set_(When the number of Petrifying gaze points exceed your current maximum HP the character becomes Petrified for the next hour. In this state the character is unconscious (0 AP/s), their posture cannot be changed and they start to suffocate. They also received a Weakness 2 for Ice and Blunt damage.) mPetrifyingGazePoints.duration.set(10) mPetrifyingGazePoints.script.set_() mPetrifyingGazePoints.recurrent.set_( if(<(sMaxHP)><=<(sPGP)>)( mPetrifyingGazePoints.delete() mPetrifyingGaze.create.effects(Petrifying Gaze) mPetrifyingGaze.description.set_(In this state the character is unconscious (0 AP/s), their posture cannot be changed and they start to suffocate. They also received a Weakness 2 for Ice and Blunt damage.\nThis condition should be considered as having a cost of {vPetrifyingGazeMaxUse*300} Flux for any action to remove it.) mPetrifyingGaze.duration.set(600) mPetrifyingGaze.script.set_( sRegenAP.current.add(-100%,physical,Petrifying Gaze) ) mPetrifyingGaze.activate() ) ) mPetrifyingGazePoints.activate() mPetrifyingGazePoints.undoScript.add(sPGP.current.change(-sPGP)) sPGP.create.temporary(Petrifying Gaze points) sPGP.current.change(vPetrifyingGazeAmount)

      • Variables:

        vPetrifyingGazeAmount.counter.(Petrifying points,0)

  • Upgrades: