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Name:
sReflex
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Displayed name:
Reflex
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Description:
Reflex measures a character’s capacity to evade or react to fast-moving physical threats, like projectiles or melee attacks. It governs the effective use of Agility-based or ranged weapons in combat.
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Calculus:
floor((self+sAgility)*pct)
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Current min:
-
Current max:
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Cost:
max(150*((2^((2*lvl-1)-(totalExp/1000)))+(lvl-1)),150*lvl)
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Up condition:
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Normal values:
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Name:
expValue
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Value:
0
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Type:
expValue
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Script:
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ID:
-1
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Current values:
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Name:
default
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Value:
0
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Type:
default
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Script:
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ID:
-1
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