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Name:
sPsychology
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Displayed name:
Psychology
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Description:
Psychology measures a character’s understanding of others’ behavior and their ability to manipulate or persuade through conversation. It is used in social checks such as bargaining, detecting lies, or influencing NPCs.
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Calculus:
floor((self+sIntelligence)*pct)
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Current min:
-
Current max:
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Cost:
max(75*((2^((2*lvl-1)-(totalExp/1000)))+(lvl-1)),75*lvl)
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Up condition:
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Normal values:
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Name:
expValue
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Value:
0
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Type:
expValue
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Script:
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ID:
-1
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Current values:
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Name:
default
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Value:
0
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Type:
default
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Script:
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ID:
-1
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