• Name:

    sPsychology

  • Displayed name:

    Psychology

  • Description:

    Psychology measures a character’s understanding of others’ behavior and their ability to manipulate or persuade through conversation. It is used in social checks such as bargaining, detecting lies, or influencing NPCs.

  • Calculus:

    floor((self+sIntelligence)*pct)

  • Current min:

  • Current max:

  • Cost:

    max(75*((2^((2*lvl-1)-(totalExp/1000)))+(lvl-1)),75*lvl)

  • Up condition:

  • Normal values:

    • Name:

      expValue

    • Value:

      0

    • Type:

      expValue

    • Script:

    • ID:

      -1

  • Current values:

    • Name:

      default

    • Value:

      0

    • Type:

      default

    • Script:

    • ID:

      -1