• Tags:

    One hand
  • Name:

    aThrow

  • Displayed name:

    Throw

  • Description:

    The character throw an object lighter than 2kg at a distance of 5m. If the character tries this action with a heavier object, they must succeed a Athletics test with a malus of -3 per 500g above 2kg otherwise the object will mises the impact point. If the character tries to throw the object above 5m, they must succeed a Athletics test with a malus of -1 per meter above the initial distance otherwise the object will mises the impact point. The character should have one free hand in order to do this action.

  • Cast description:

    | AP: vAP.string | CD: vCD.strings | | :---: | :---: | | **Flux: 0** | **Range: vRange.string** | The character throw an object lighter than 2kg at the target. If the character tries this action with a heavier object, they must succeed a **vTest.string** test with a malus of -3 per 500g above 2kg otherwise the object will mises the impact point. If the character tries to throw the object above 5m, they must succeed a **vTest.string** test with a malus of -1 per meter above the initial distance otherwise the object will mises the impact point. **vTest.string** test **MR vMR.string** [1d20]

  • Condition:

  • AP cost:

    1

  • Cooldown:

    1

  • Flux cost:

  • Variables:

    vRange = ListVariable("vRange","Range",{"shortMod"},{"5m"})
    vTest = ListVariable("vTest","Test",{"character.sAthletics"},{"Athletics"})
    vMR = StatVariable("vMR","vTest")
  • On used script:

    character.sFlux:changeCurrent(-vFluxCost.value)
    
  • On post script:

    if (success) then
        action.currentCD.value = vCD.value
    end
    
  • Type:

    0

  • Action effects:

    No effects