• Name:

    mPiercingMasteryII

  • Displayed name:

    Piercing mastery II

  • Description:

    Reduces the amount needed to add the first extra Piercing damage dice to 4 SP.

  • Condition:

  • Cost:

  • Script:

    master.displayName:set([[Piercing mastery II]])
    master.description:replace([[spend 5 Success]],[[spend 4 Success]])
    master.description:replace([[two dice = 11 SP]],[[two dice = 9 SP]])
    master.description:replace([[three dice = 18 SP]],[[three dice = 15 SP]])
    master.addOns[1].variables.value = [[vPiercingSpAmount = 4]]
    master.cost:replace("spAmountMod(5)","spAmountMod(4)")
    
  • Duration:

    -1

  • Type:

    0

  • Recurrent script:

  • Add ons:

  • Upgrades:

    • Name:

      mPiercingMasteryIII

    • Displayed name:

      Piercing mastery III

    • Description:

      Reduces the amount needed to add the first extra Piercing damage dice to 3 SP.

    • Condition:

    • Cost:

    • Script:

      master.displayName:set([[Piercing mastery III]])
      master.description:replace([[spend 4 Success]],[[spend 3 Success]])
      master.description:replace([[two dice = 9 SP]],[[two dice = 7 SP]])
      master.description:replace([[three dice = 15 SP]],[[three dice = 12 SP]])
      master.addOns[1].variables.value = [[vPiercingSpAmount = 3]]
      master.cost:replace("spAmountMod(4)","spAmountMod(3)")
      
    • Duration:

      -1

    • Type:

      0

    • Recurrent script:

    • Add ons: