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Name:
mPiercingMasteryII
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Displayed name:
Piercing mastery II
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Description:
Reduces the amount needed to add the first extra Piercing damage dice to 4 SP.
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Condition:
-
Cost:
-
Script:
master.displayName:set([[Piercing mastery II]]) master.description:replace([[spend 5 Success]],[[spend 4 Success]]) master.description:replace([[two dice = 11 SP]],[[two dice = 9 SP]]) master.description:replace([[three dice = 18 SP]],[[three dice = 15 SP]]) master.addOns[1].variables.value = [[vPiercingSpAmount = 4]] master.cost:replace("spAmountMod(5)","spAmountMod(4)") -
Duration:
-1
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Type:
0
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Recurrent script:
-
Add ons:
-
Upgrades:
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Name:
mPiercingMasteryIII
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Displayed name:
Piercing mastery III
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Description:
Reduces the amount needed to add the first extra Piercing damage dice to 3 SP.
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Condition:
-
Cost:
-
Script:
master.displayName:set([[Piercing mastery III]]) master.description:replace([[spend 4 Success]],[[spend 3 Success]]) master.description:replace([[two dice = 9 SP]],[[two dice = 7 SP]]) master.description:replace([[three dice = 15 SP]],[[three dice = 12 SP]]) master.addOns[1].variables.value = [[vPiercingSpAmount = 3]] master.cost:replace("spAmountMod(4)","spAmountMod(3)") -
Duration:
-1
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Type:
0
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Recurrent script:
-
Add ons:
-